ITU
Miguel Angel Sicart

Miguel Angel Sicart

Associate Professor, Head of Section, Head of Center

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Building: 2F11-2T09

Phone: +45 72185031

Information Desk: 72185000

Research Group Coordinator

Center for Computer Games Research

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  1. 2018
  2. Published

    PLAYING OURSELVES INTO FEUDALISM: THE POLITICS AND ETHICS OF LUDIC AUTOMATION

    Sicart, M. A. & Pichlmair, M., 2018.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  3. Published

    Playing with Ethics

    Sicart, M. A., 2018, Routledge Handbook of Interdisciplinary Research Methods. Lury, C., Fensham, R., Heller-Nicholas, A., Lammes, S., Lammes, A., Michael, M. & Uprichard, E. (eds.). Routledge, p. 183-186 3 p. 7

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  4. Published

    Quixotean Play in the Age of Computation

    Sicart, M. A., 2018, In: American Journal of Play. 10, 3

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  5. Published

    Who are the Robots?

    Sicart, M. A., 2018, Being There. Ussing Seeberg, M. & Rydal Jørgensen, L. (eds.). Copenhagen: Louisiana Museum of Modern Art, p. 174-181 7 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterCommunication

  6. Published

    Fitter, Happier, More Productive? The Normative Ontology of Fitness Trackers

    Spiel, K., Kayali, F., Horvath, L., Penkler, M., Harrer, S., Sicart, M. A. & Hammer, J., 2018, CHI'18 Extended Abtracts. New York, NY, USA: Association for Computing Machinery, 10 p. Paper alt08

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  7. 2017
  8. Published

    Designing for Immediate Play

    Pichlmair, M., Mech, L. & Sicart, M. A., 2017, Proceedings of the 12th International Conference on the Foundations of Digital Games: FDG '17. Association for Computing Machinery, 8 p. 20

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  9. 2016
  10. Published

    Mechanics

    Sicart, M. A., 2016, Debugging Game History: A Critical Lexicon.. Lowood, H. & Guins, R. (eds.). Cambridge: MIT Press, p. 297-304 7 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  11. Published

    Play and the City

    Sicart, M. A., 2016, In: Navigationen. Zeitschrift für Medien- und Kulturwissenschaften. p. 25-40 15 p.

    Research output: Journal Article or Conference Article in JournalJournal articleCommissionedpeer-review

  12. Published

    Reality has always been augmented: Play and the promises of Pokémon GO

    Sicart, M. A., 2016, In: Mobile Media & Communication. 5, 1, p. 30-33

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  13. Published

    We the Soldiers: Player Complicity and Ethical Gameplay in Call of Duty: Modern Warfare

    Sicart, M. A., 2016, Zones of Control: Perspectives on War Gaming. Harrigan, P. & Kirschenbaum, M. G. (eds.). Cambridge: MIT Press, p. 309-318 9 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

ID: 263436