ITU
Miguel Angel Sicart

Miguel Angel Sicart

Associate Professor, Head of Section, Head of Center

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Building: 2F11-2T09

Phone: +45 72185031

Information Desk: 72185000

Research Group Coordinator

Center for Computer Games Research

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  1. 2021
  2. Published

    Playful Capitalism, or Play as an Instrument of Capital

    Sicart, M. A., 2021, In: Contracampo. 40, 2

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  3. Published

    Playing An Automated World

    Sicart, M. A., 2021, Persuasive Games in Context. De La Hera, T., Jansz, J., Raessens, J. & Schouten, B. (eds.). Amsterdam: Amsterdam University Press, p. 41-57 16 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  4. Published

    Playing Automated Futures

    Sicart, M. A., 2021, Persuasive Gaming in Context. Raessens, J., Teresa, D. L. H., Jansz, J. & Schouten, B. (eds.). Amsterdam: Amsterdam University Press, p. 41-56 14 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  5. Published

    Playthings

    Sicart, M. A., 2021, In: Games and Culture: A Journal of Interactive Media. 17, 1

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  6. Published

    Toward an Ethics of Homo Ludens

    Sicart, M. A., 2021, Ludic. Play as Humanistic Enquiry. Rapti, V. & Gordon, E. (eds.). Palgrave Macmillan, p. 21-45

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  7. 2020
  8. Published

    'Pataphysical Software: (Ridiculous) Technological Solutions for Imaginary Problems

    Sicart, M. A. & Shklovski, I., 2020, Proceedings of the 2020 ACM Designing Interactive Systems Conference (DIS '20). Association for Computing Machinery, p. 1859-1871 12 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  9. Published

    Playing software: the role of the ludic in the software society

    Sicart, M. A., 2020, In: Information, Communication & Society.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  10. 2019
  11. Published

    Papers, Please: Ethics

    Sicart, M. A., 2019, How To Play Videogames. Huntemann, N. & Payne, M. T. (eds.). New York University Press, p. 149-156

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  12. 2018
  13. Published

    Play in the Information Age

    Sicart, M. A., 8 May 2018, In: Philosophy & Technology . p. 1-18 17 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  14. Published

    Fitter, Happier, More Productive? The Normative Ontology of Fitness Trackers

    Spiel, K., Kayali, F., Horvath, L., Penkler, M., Harrer, S., Sicart, M. A. & Hammer, J., 2018, CHI'18 Extended Abtracts. New York, NY, USA: Association for Computing Machinery, 10 p. Paper alt08

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

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