
Miguel Angel Sicart
Associate Professor, Head of Section, Head of Center
- Play, Culture and AI
Section
- Digital Design
Department
- Center for Digital Play
Research center
IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark
Building: 2F11-2T09
Information Desk: 72185000
- Book chapter
- Published
Digital Games as Ethical Technologies
Sicart (Vila), M. A., 2012, The Philosophy of Computer Games. Springer, p. 101-124 (Philosophy of Engineering and Technology; No. 2, Vol. 7).Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Playing the good life: Gamification and ethics
Sicart (Vila), M. A., Jan 2015, The Gameful World: Approaches, Issues, Applications. Waltz, S. & Deterding, S. (eds.). MIT Press, p. 225-244Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
This War is a Lie: Ethical Implications of Massively Multiplayer Online Game Design
Sicart (Vila), M. A., 2010, Emerging Ethical Issues of Life in Virtual Worlds. Information Age Publishing, p. 177-196Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Values Between Systems: Designing Ethical Gameplay
Sicart (Vila), M. A., 2010, Ethics and Game Design: Teaching Values Through Play. IGI global, p. 1-15Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Article in proceedings
- Published
Designing for Immediate Play
Pichlmair, M., Mech, L. & Sicart, M. A., 2017, Proceedings of the 12th International Conference on the Foundations of Digital Games: FDG '17. Association for Computing Machinery, 8 p. 20Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
Loops and Metagames: Understanding Game Design Structures
Sicart, M. A., 2015, Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015), June 22-25, 2015, Pacific Grove, CA, USA..Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
Participatory Republics: Play and the Political
Sicart, M. A., 2015, Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015), June 22-25, 2015, Pacific Grove, CA, USA.Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
'Pataphysical Software: (Ridiculous) Technological Solutions for Imaginary Problems
Sicart, M. A. & Shklovski, I., 2020, Proceedings of the 2020 ACM Designing Interactive Systems Conference (DIS '20). Association for Computing Machinery, p. 1859-1871 12 p.Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
Fitter, Happier, More Productive? The Normative Ontology of Fitness Trackers
Spiel, K., Kayali, F., Horvath, L., Penkler, M., Harrer, S., Sicart, M. A. & Hammer, J., 2018, CHI'18 Extended Abtracts. New York, NY, USA: Association for Computing Machinery, 10 p. Paper alt08Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
Now It's Personal: On Abusive Game Design
Wilson, D. & Sicart (Vila), M. A., May 2010, Future Play Conference Proceedings. Association for Computing Machinery, p. 64 8 p.Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
ID: 263436