
Miguel Angel Sicart
Associate Professor, Head of Section, Head of Center
- Digital Design
Department
- Center for Computer Games Research
Research center
IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark
Building: 2F11-2T09
Information Desk: 72185000
- Journal article
- Published
Mundos y sistemas: Entendiendo el diseño de la gameplay ética
Sicart (Vila), M. A., 2010, In: Revista Comunicación. 1, 7, p. 45-61Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
- Published
The Banality of Simulated Evil: Designing Ethical Gameplay
Sicart (Vila), M. A., 2009, In: Ethics and Information Technology. 11, 3, p. 191-202 11 p.Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
- Published
Wicked Games: Designing Moral Dilemmas in Computer Games
Sicart (Vila), M. A., 2014, In: Design Issues. 29, 3, p. 28-37 9 p.Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
- Published
Game, Player, Ethics: A Virtue Ethics Approach to Computer Games
Vila, M. A. S., 2005, In: International Review of Information Ethics (IRIE).Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
- Conference article
- Published
How I learned to love the Bomb: Defcon and the Ethics of Computer Games
Sicart (Vila), M. A., 2008, In: Lecture Notes in Computer Science. p. 1-10Research output: Journal Article or Conference Article in Journal › Conference article › Research › peer-review
- Published
Newsgames: Theory and Design
Sicart (Vila), M. A., 2008, In: Lecture Notes in Computer Science. p. 27-33Research output: Journal Article or Conference Article in Journal › Conference article › Research › peer-review
- Book
- Published
Beyond Choices: The Design of Ethical Gameplay
Sicart (Vila), M. A., Aug 2013, MIT Press.Research output: Book / Anthology / Report / Ph.D. thesis › Book › Research › peer-review
- Published
Play Matters
Sicart (Vila), M. A., 2014, MIT Press. 176 p. (Playful Thinking).Research output: Book / Anthology / Report / Ph.D. thesis › Book › Research › peer-review
- Published
The Ethics of Computer Games
Sicart (Vila), M. A., 2009, Cambridge: MIT Press. 264 p.Research output: Book / Anthology / Report / Ph.D. thesis › Book › Research
- Book chapter
- Published
Mechanics
Sicart, M. A., 2016, Debugging Game History: A Critical Lexicon.. Lowood, H. & Guins, R. (eds.). Cambridge: MIT Press, p. 297-304 7 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
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