
Miguel Angel Sicart
Associate Professor, Head of Section, Head of Center
- Digital Design
Department
- Center for Computer Games Research
Research center
IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark
Building: 2F11-2T09
Information Desk: 72185000
- Book chapter › Research › Not peer-reviewed
- Published
Playing Computers
Sicart, M. A., 2018, Game Mechanics: A Letter to the Reader. Suter, B., Kocher, M. & Bauer, R. (eds.). Transcript Verlag, p. 47-65 18 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research
- Book chapter › Research › Peer-reviewed
- Published
A Tale of Two Games: Football and FIFA 12
Sicart (Vila), M. A., 18 Jul 2013, The Sports Videogames. Consalvo, M., Mitgutsch, K. & Stein, A. (eds.). 1 ed. Routledge, p. 32-49Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Digital Games as Ethical Technologies
Sicart (Vila), M. A., 2012, The Philosophy of Computer Games. Springer, p. 101-124 (Philosophy of Engineering and Technology; No. 2, Vol. 7).Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Mechanics
Sicart, M. A., 2016, Debugging Game History: A Critical Lexicon.. Lowood, H. & Guins, R. (eds.). Cambridge: MIT Press, p. 297-304 7 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Papers, Please: Ethics
Sicart, M. A., 2019, How To Play Videogames. Huntemann, N. & Payne, M. T. (eds.). New York University Press, p. 149-156Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Playing An Automated World
Sicart, M. A., 2021, Persuasive Games in Context. De La Hera, T., Jansz, J., Raessens, J. & Schouten, B. (eds.). Amsterdam: Amsterdam University Press, p. 41-57 16 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Playing Automated Futures
Sicart, M. A., 2021, Persuasive Gaming in Context. Raessens, J., Teresa, D. L. H., Jansz, J. & Schouten, B. (eds.). Amsterdam: Amsterdam University Press, p. 41-56 14 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Playing the good life: Gamification and ethics
Sicart (Vila), M. A., Jan 2015, The Gameful World: Approaches, Issues, Applications. Waltz, S. & Deterding, S. (eds.). MIT Press, p. 225-244Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Playing with Ethics
Sicart, M. A., 2018, Routledge Handbook of Interdisciplinary Research Methods. Lury, C., Fensham, R., Heller-Nicholas, A., Lammes, S., Lammes, A., Michael, M. & Uprichard, E. (eds.). Routledge, p. 183-186 3 p. 7Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
This War is a Lie: Ethical Implications of Massively Multiplayer Online Game Design
Sicart (Vila), M. A., 2010, Emerging Ethical Issues of Life in Virtual Worlds. Information Age Publishing, p. 177-196Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
ID: 263436