ITU
Miguel Angel Sicart

Miguel Angel Sicart

Associate Professor, Head of Section, Head of Center

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Building: 2F11-2T09

Phone: +45 72185031

Information Desk: 72185000

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  1. Published

    A Flourishing Revolt

    Sicart (Vila), M. A., 2009, World of Warcraft and Philosophy: Wrath of the Philosopher King. Cuddy, L. & Nordlinger, J. (eds.). Chicago: Open Court Publishing Company, p. 95-106 11 p. (Popular Culture and Philosophy).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearch

  2. Published

    A Tale of Two Games: Football and FIFA 12

    Sicart (Vila), M. A., 18 Jul 2013, The Sports Videogames. Consalvo, M., Mitgutsch, K. & Stein, A. (eds.). 1 ed. Routledge, p. 32-49

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  3. Published

    Against Procedurality

    Sicart (Vila), M. A., 2011, In: Game Studies. 11, 3

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  4. Published

    Beyond Choices: A Typology of Ethical Computer Game Designs

    Sicart (Vila), M. A., 2009, In: International Journal of Gaming and Computer-Mediated Simulations. 1, 3, p. 113 12 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  5. Published

    Beyond Choices: The Design of Ethical Gameplay

    Sicart (Vila), M. A., Aug 2013, MIT Press.

    Research output: Book / Anthology / Report / Ph.D. thesisBookResearchpeer-review

  6. Published

    Defining Game Mechanics

    Sicart (Vila), M. A., 2008, In: Game Studies. 8, 2

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  7. Published

    Designing for Immediate Play

    Pichlmair, M., Mech, L. & Sicart, M. A., 2017, Proceedings of the 12th International Conference on the Foundations of Digital Games: FDG '17. Association for Computing Machinery, 8 p. 20

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  8. Published

    Digital Games as Ethical Technologies

    Sicart (Vila), M. A., 2012, The Philosophy of Computer Games. Springer, p. 101-124 (Philosophy of Engineering and Technology; No. 2, Vol. 7).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  9. Published

    Fitter, Happier, More Productive? The Normative Ontology of Fitness Trackers

    Spiel, K., Kayali, F., Horvath, L., Penkler, M., Harrer, S., Sicart, M. A. & Hammer, J., 2018, CHI'18 Extended Abtracts. New York, NY, USA: Association for Computing Machinery, 10 p. Paper alt08

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  10. Published

    Game, Player, Ethics: A Virtue Ethics Approach to Computer Games

    Vila, M. A. S., 2005, In: International Review of Information Ethics (IRIE).

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  11. Published

    How I learned to love the Bomb: Defcon and the Ethics of Computer Games

    Sicart (Vila), M. A., 2008, In: Lecture Notes in Computer Science. p. 1-10

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  12. Published

    Loops and Metagames: Understanding Game Design Structures

    Sicart, M. A., 2015, Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015), June 22-25, 2015, Pacific Grove, CA, USA..

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  13. Published

    Mechanics

    Sicart, M. A., 2016, Debugging Game History: A Critical Lexicon.. Lowood, H. & Guins, R. (eds.). Cambridge: MIT Press, p. 297-304 7 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  14. Published

    Mundos y sistemas: Entendiendo el diseño de la gameplay ética

    Sicart (Vila), M. A., 2010, In: Revista Comunicación. 1, 7, p. 45-61

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  15. Published

    Newsgames: Theory and Design

    Sicart (Vila), M. A., 2008, In: Lecture Notes in Computer Science. p. 27-33

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  16. Published

    Now It's Personal: On Abusive Game Design

    Wilson, D. & Sicart (Vila), M. A., May 2010, Future Play Conference Proceedings. Association for Computing Machinery, p. 64 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  17. Published

    Papers, Please: Ethics

    Sicart, M. A., 2019, How To Play Videogames. Huntemann, N. & Payne, M. T. (eds.). New York University Press, p. 149-156

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  18. Published

    Participatory Republics: Play and the Political

    Sicart, M. A., 2015, Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015), June 22-25, 2015, Pacific Grove, CA, USA.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  19. Published

    'Pataphysical Software: (Ridiculous) Technological Solutions for Imaginary Problems

    Sicart, M. A. & Shklovski, I., 2020, Proceedings of the 2020 ACM Designing Interactive Systems Conference (DIS '20). Association for Computing Machinery, p. 1859-1871 12 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  20. Published

    Play and the City

    Sicart, M. A., 2016, In: Navigationen. Zeitschrift für Medien- und Kulturwissenschaften. p. 25-40 15 p.

    Research output: Journal Article or Conference Article in JournalJournal articleCommissionedpeer-review

  21. Published

    Play in the Information Age

    Sicart, M. A., 8 May 2018, In: Philosophy & Technology . p. 1-18 17 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  22. Published

    Play Matters

    Sicart (Vila), M. A., 2014, MIT Press. 176 p. (Playful Thinking).

    Research output: Book / Anthology / Report / Ph.D. thesisBookResearchpeer-review

  23. Published

    Playful Capitalism, or Play as an Instrument of Capital

    Sicart, M. A., 2021, In: Contracampo. 40, 2

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  24. Published

    Playing An Automated World

    Sicart, M. A., 2021, Persuasive Games in Context. De La Hera, T., Jansz, J., Raessens, J. & Schouten, B. (eds.). Amsterdam: Amsterdam University Press, p. 41-57 16 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  25. Published

    Playing Automated Futures

    Sicart, M. A., 2021, Persuasive Gaming in Context. Raessens, J., Teresa, D. L. H., Jansz, J. & Schouten, B. (eds.). Amsterdam: Amsterdam University Press, p. 41-56 14 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

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