ITU
Miguel Angel Sicart

Miguel Angel Sicart

Associate Professor, Head of Section, Head of Center

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Building: 2F11-2T09

Phone: +45 72185031

Information Desk: 72185000

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  1. Published

    Playthings

    Sicart, M. A., 2021, In: Games and Culture: A Journal of Interactive Media. 17, 1

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  2. Published

    Quixotean Play in the Age of Computation

    Sicart, M. A., 2018, In: American Journal of Play. 10, 3

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  3. Published

    Reality has always been augmented: Play and the promises of Pokémon GO

    Sicart, M. A., 2016, In: Mobile Media & Communication. 5, 1, p. 30-33

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  4. Published

    The Banality of Simulated Evil: Designing Ethical Gameplay

    Sicart (Vila), M. A., 2009, In: Ethics and Information Technology. 11, 3, p. 191-202 11 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  5. Published

    The Ethics of Computer Games

    Sicart (Vila), M. A., 2009, Cambridge: MIT Press. 264 p.

    Research output: Book / Anthology / Report / Ph.D. thesisBookResearch

  6. Published

    This War is a Lie: Ethical Implications of Massively Multiplayer Online Game Design

    Sicart (Vila), M. A., 2010, Emerging Ethical Issues of Life in Virtual Worlds. Information Age Publishing, p. 177-196

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  7. Published

    Toward an Ethics of Homo Ludens

    Sicart, M. A., 2021, Ludic. Play as Humanistic Enquiry. Rapti, V. & Gordon, E. (eds.). Palgrave Macmillan, p. 21-45

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  8. Published

    Values Between Systems: Designing Ethical Gameplay

    Sicart (Vila), M. A., 2010, Ethics and Game Design: Teaching Values Through Play. IGI global, p. 1-15

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  9. Published

    We the Soldiers: Player Complicity and Ethical Gameplay in Call of Duty: Modern Warfare

    Sicart, M. A., 2016, Zones of Control: Perspectives on War Gaming. Harrigan, P. & Kirschenbaum, M. G. (eds.). Cambridge: MIT Press, p. 309-318 9 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  10. Published

    Who are the Robots?

    Sicart, M. A., 2018, Being There. Ussing Seeberg, M. & Rydal Jørgensen, L. (eds.). Copenhagen: Louisiana Museum of Modern Art, p. 174-181 7 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterCommunication

ID: 263436