
Miguel Angel Sicart
Associate Professor, Head of Section, Head of Center
- Digital Design
Department
- Center for Digital Play
Research center
IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark
Building: 2F11-2T09
Information Desk: 72185000
- Published
Playthings
Sicart, M. A., 2021, In: Games and Culture: A Journal of Interactive Media. 17, 1Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
- Published
Quixotean Play in the Age of Computation
Sicart, M. A., 2018, In: American Journal of Play. 10, 3Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
- Published
Reality has always been augmented: Play and the promises of Pokémon GO
Sicart, M. A., 2016, In: Mobile Media & Communication. 5, 1, p. 30-33Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
- Published
The Banality of Simulated Evil: Designing Ethical Gameplay
Sicart (Vila), M. A., 2009, In: Ethics and Information Technology. 11, 3, p. 191-202 11 p.Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
- Published
The Ethics of Computer Games
Sicart (Vila), M. A., 2009, Cambridge: MIT Press. 264 p.Research output: Book / Anthology / Report / Ph.D. thesis › Book › Research
- Published
This War is a Lie: Ethical Implications of Massively Multiplayer Online Game Design
Sicart (Vila), M. A., 2010, Emerging Ethical Issues of Life in Virtual Worlds. Information Age Publishing, p. 177-196Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Toward an Ethics of Homo Ludens
Sicart, M. A., 2021, Ludic. Play as Humanistic Enquiry. Rapti, V. & Gordon, E. (eds.). Palgrave Macmillan, p. 21-45Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Values Between Systems: Designing Ethical Gameplay
Sicart (Vila), M. A., 2010, Ethics and Game Design: Teaching Values Through Play. IGI global, p. 1-15Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
We the Soldiers: Player Complicity and Ethical Gameplay in Call of Duty: Modern Warfare
Sicart, M. A., 2016, Zones of Control: Perspectives on War Gaming. Harrigan, P. & Kirschenbaum, M. G. (eds.). Cambridge: MIT Press, p. 309-318 9 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Who are the Robots?
Sicart, M. A., 2018, Being There. Ussing Seeberg, M. & Rydal Jørgensen, L. (eds.). Copenhagen: Louisiana Museum of Modern Art, p. 174-181 7 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Communication
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