ITU
Miguel Angel Sicart

Miguel Angel Sicart

Associate Professor, Head of Section, Head of Center

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Building: 2F11-2T09

Phone: +45 72185031

Information Desk: 72185000

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  1. Published

    How I learned to love the Bomb: Defcon and the Ethics of Computer Games

    Sicart (Vila), M. A., 2008, In: Lecture Notes in Computer Science. p. 1-10

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  2. Published

    Loops and Metagames: Understanding Game Design Structures

    Sicart, M. A., 2015, Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015), June 22-25, 2015, Pacific Grove, CA, USA..

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  3. Published

    Mechanics

    Sicart, M. A., 2016, Debugging Game History: A Critical Lexicon.. Lowood, H. & Guins, R. (eds.). Cambridge: MIT Press, p. 297-304 7 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  4. Published

    Mundos y sistemas: Entendiendo el diseño de la gameplay ética

    Sicart (Vila), M. A., 2010, In: Revista Comunicación. 1, 7, p. 45-61

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  5. Published

    Newsgames: Theory and Design

    Sicart (Vila), M. A., 2008, In: Lecture Notes in Computer Science. p. 27-33

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  6. Published

    Now It's Personal: On Abusive Game Design

    Wilson, D. & Sicart (Vila), M. A., May 2010, Future Play Conference Proceedings. Association for Computing Machinery, p. 64 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  7. Published

    Papers, Please: Ethics

    Sicart, M. A., 2019, How To Play Videogames. Huntemann, N. & Payne, M. T. (eds.). New York University Press, p. 149-156

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  8. Published

    Participatory Republics: Play and the Political

    Sicart, M. A., 2015, Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015), June 22-25, 2015, Pacific Grove, CA, USA.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  9. Published

    'Pataphysical Software: (Ridiculous) Technological Solutions for Imaginary Problems

    Sicart, M. A. & Shklovski, I., 2020, Proceedings of the 2020 ACM Designing Interactive Systems Conference (DIS '20). Association for Computing Machinery, p. 1859-1871 12 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  10. Published

    Play and the City

    Sicart, M. A., 2016, In: Navigationen. Zeitschrift für Medien- und Kulturwissenschaften. p. 25-40 15 p.

    Research output: Journal Article or Conference Article in JournalJournal articleCommissionedpeer-review

ID: 263436