
Miguel Angel Sicart
Associate Professor, Head of Section, Head of Center
- Digital Design
Department
- Center for Computer Games Research
Research center
IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark
Building: 2F11-2T09
Information Desk: 72185000
- Published
Playthings
Sicart, M. A., 2021, In: Games and Culture: A Journal of Interactive Media. 17, 1Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
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Playful Capitalism, or Play as an Instrument of Capital
Sicart, M. A., 2021, In: Contracampo. 40, 2Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
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Playing An Automated World
Sicart, M. A., 2021, Persuasive Games in Context. De La Hera, T., Jansz, J., Raessens, J. & Schouten, B. (eds.). Amsterdam: Amsterdam University Press, p. 41-57 16 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
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Toward an Ethics of Homo Ludens
Sicart, M. A., 2021, Ludic. Play as Humanistic Enquiry. Rapti, V. & Gordon, E. (eds.). Palgrave Macmillan, p. 21-45Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
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Playing Automated Futures
Sicart, M. A., 2021, Persuasive Gaming in Context. Raessens, J., Teresa, D. L. H., Jansz, J. & Schouten, B. (eds.). Amsterdam: Amsterdam University Press, p. 41-56 14 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
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'Pataphysical Software: (Ridiculous) Technological Solutions for Imaginary Problems
Sicart, M. A. & Shklovski, I., 2020, Proceedings of the 2020 ACM Designing Interactive Systems Conference (DIS '20). Association for Computing Machinery, p. 1859-1871 12 p.Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
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Playing software: the role of the ludic in the software society
Sicart, M. A., 2020, In: Information, Communication & Society.Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
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Papers, Please: Ethics
Sicart, M. A., 2019, How To Play Videogames. Huntemann, N. & Payne, M. T. (eds.). New York University Press, p. 149-156Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
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PLAYING OURSELVES INTO FEUDALISM: THE POLITICS AND ETHICS OF LUDIC AUTOMATION
Sicart, M. A. & Pichlmair, M., 2018.Research output: Contribution to conference - NOT published in proceeding or journal › Conference abstract for conference › Research › peer-review
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Fitter, Happier, More Productive? The Normative Ontology of Fitness Trackers
Spiel, K., Kayali, F., Horvath, L., Penkler, M., Harrer, S., Sicart, M. A. & Hammer, J., 2018, CHI'18 Extended Abtracts. New York, NY, USA: Association for Computing Machinery, 10 p. Paper alt08Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
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Who are the Robots?
Sicart, M. A., 2018, Being There. Ussing Seeberg, M. & Rydal Jørgensen, L. (eds.). Copenhagen: Louisiana Museum of Modern Art, p. 174-181 7 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Communication
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Play in the Information Age
Sicart, M. A., 8 May 2018, In: Philosophy & Technology . p. 1-18 17 p.Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
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Quixotean Play in the Age of Computation
Sicart, M. A., 2018, In: American Journal of Play. 10, 3Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
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Playing Computers
Sicart, M. A., 2018, Game Mechanics: A Letter to the Reader. Suter, B., Kocher, M. & Bauer, R. (eds.). Transcript Verlag, p. 47-65 18 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research
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Playing with Ethics
Sicart, M. A., 2018, Routledge Handbook of Interdisciplinary Research Methods. Lury, C., Fensham, R., Heller-Nicholas, A., Lammes, S., Lammes, A., Michael, M. & Uprichard, E. (eds.). Routledge, p. 183-186 3 p. 7Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
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Designing for Immediate Play
Pichlmair, M., Mech, L. & Sicart, M. A., 2017, Proceedings of the 12th International Conference on the Foundations of Digital Games: FDG '17. Association for Computing Machinery, 8 p. 20Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
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Play and the City
Sicart, M. A., 2016, In: Navigationen. Zeitschrift für Medien- und Kulturwissenschaften. p. 25-40 15 p.Research output: Journal Article or Conference Article in Journal › Journal article › Commissioned › peer-review
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Reality has always been augmented: Play and the promises of Pokémon GO
Sicart, M. A., 2016, In: Mobile Media & Communication. 5, 1, p. 30-33Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
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We the Soldiers: Player Complicity and Ethical Gameplay in Call of Duty: Modern Warfare
Sicart, M. A., 2016, Zones of Control: Perspectives on War Gaming. Harrigan, P. & Kirschenbaum, M. G. (eds.). Cambridge: MIT Press, p. 309-318 9 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
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Mechanics
Sicart, M. A., 2016, Debugging Game History: A Critical Lexicon.. Lowood, H. & Guins, R. (eds.). Cambridge: MIT Press, p. 297-304 7 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
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Loops and Metagames: Understanding Game Design Structures
Sicart, M. A., 2015, Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015), June 22-25, 2015, Pacific Grove, CA, USA..Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
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Participatory Republics: Play and the Political
Sicart, M. A., 2015, Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015), June 22-25, 2015, Pacific Grove, CA, USA.Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
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Playing the good life: Gamification and ethics
Sicart (Vila), M. A., Jan 2015, The Gameful World: Approaches, Issues, Applications. Waltz, S. & Deterding, S. (eds.). MIT Press, p. 225-244Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
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Play Matters
Sicart (Vila), M. A., 2014, MIT Press. 176 p. (Playful Thinking).Research output: Book / Anthology / Report / Ph.D. thesis › Book › Research › peer-review
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Wicked Games: Designing Moral Dilemmas in Computer Games
Sicart (Vila), M. A., 2014, In: Design Issues. 29, 3, p. 28-37 9 p.Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
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A Tale of Two Games: Football and FIFA 12
Sicart (Vila), M. A., 18 Jul 2013, The Sports Videogames. Consalvo, M., Mitgutsch, K. & Stein, A. (eds.). 1 ed. Routledge, p. 32-49Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
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Beyond Choices: The Design of Ethical Gameplay
Sicart (Vila), M. A., Aug 2013, MIT Press.Research output: Book / Anthology / Report / Ph.D. thesis › Book › Research › peer-review
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Digital Games as Ethical Technologies
Sicart (Vila), M. A., 2012, The Philosophy of Computer Games. Springer, p. 101-124 (Philosophy of Engineering and Technology; No. 2, Vol. 7).Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
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Against Procedurality
Sicart (Vila), M. A., 2011, In: Game Studies. 11, 3Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
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This War is a Lie: Ethical Implications of Massively Multiplayer Online Game Design
Sicart (Vila), M. A., 2010, Emerging Ethical Issues of Life in Virtual Worlds. Information Age Publishing, p. 177-196Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
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Values Between Systems: Designing Ethical Gameplay
Sicart (Vila), M. A., 2010, Ethics and Game Design: Teaching Values Through Play. IGI global, p. 1-15Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
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Now It's Personal: On Abusive Game Design
Wilson, D. & Sicart (Vila), M. A., May 2010, Future Play Conference Proceedings. Association for Computing Machinery, p. 64 8 p.Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
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Mundos y sistemas: Entendiendo el diseño de la gameplay ética
Sicart (Vila), M. A., 2010, In: Revista Comunicación. 1, 7, p. 45-61Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
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Beyond Choices: A Typology of Ethical Computer Game Designs
Sicart (Vila), M. A., 2009, In: International Journal of Gaming and Computer-Mediated Simulations. 1, 3, p. 113 12 p.Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
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The Banality of Simulated Evil: Designing Ethical Gameplay
Sicart (Vila), M. A., 2009, In: Ethics and Information Technology. 11, 3, p. 191-202 11 p.Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
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A Flourishing Revolt
Sicart (Vila), M. A., 2009, World of Warcraft and Philosophy: Wrath of the Philosopher King. Cuddy, L. & Nordlinger, J. (eds.). Chicago: Open Court Publishing Company, p. 95-106 11 p. (Popular Culture and Philosophy).Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research
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The Ethics of Computer Games
Sicart (Vila), M. A., 2009, Cambridge: MIT Press. 264 p.Research output: Book / Anthology / Report / Ph.D. thesis › Book › Research
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Defining Game Mechanics
Sicart (Vila), M. A., 2008, In: Game Studies. 8, 2Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
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How I learned to love the Bomb: Defcon and the Ethics of Computer Games
Sicart (Vila), M. A., 2008, In: Lecture Notes in Computer Science. p. 1-10Research output: Journal Article or Conference Article in Journal › Conference article › Research › peer-review
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Newsgames: Theory and Design
Sicart (Vila), M. A., 2008, In: Lecture Notes in Computer Science. p. 27-33Research output: Journal Article or Conference Article in Journal › Conference article › Research › peer-review
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Game, Player, Ethics: A Virtue Ethics Approach to Computer Games
Vila, M. A. S., 2005, In: International Review of Information Ethics (IRIE).Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
ID: 263436