ITU
Miguel Angel Sicart

Miguel Angel Sicart

Associate Professor, Head of Section, Head of Center

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Building: 2F11-2T09

Phone: +45 72185031

Information Desk: 72185000

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  1. Published

    Values Between Systems: Designing Ethical Gameplay

    Sicart (Vila), M. A., 2010, Ethics and Game Design: Teaching Values Through Play. IGI global, p. 1-15

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  2. Published

    Now It's Personal: On Abusive Game Design

    Wilson, D. & Sicart (Vila), M. A., May 2010, Future Play Conference Proceedings. Association for Computing Machinery, p. 64 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  3. Published

    Mundos y sistemas: Entendiendo el diseño de la gameplay ética

    Sicart (Vila), M. A., 2010, In: Revista Comunicación. 1, 7, p. 45-61

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  4. Published

    Beyond Choices: A Typology of Ethical Computer Game Designs

    Sicart (Vila), M. A., 2009, In: International Journal of Gaming and Computer-Mediated Simulations. 1, 3, p. 113 12 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  5. Published

    The Banality of Simulated Evil: Designing Ethical Gameplay

    Sicart (Vila), M. A., 2009, In: Ethics and Information Technology. 11, 3, p. 191-202 11 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  6. Published

    A Flourishing Revolt

    Sicart (Vila), M. A., 2009, World of Warcraft and Philosophy: Wrath of the Philosopher King. Cuddy, L. & Nordlinger, J. (eds.). Chicago: Open Court Publishing Company, p. 95-106 11 p. (Popular Culture and Philosophy).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearch

  7. Published

    The Ethics of Computer Games

    Sicart (Vila), M. A., 2009, Cambridge: MIT Press. 264 p.

    Research output: Book / Anthology / Report / Ph.D. thesisBookResearch

  8. Published

    Defining Game Mechanics

    Sicart (Vila), M. A., 2008, In: Game Studies. 8, 2

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  9. Published

    How I learned to love the Bomb: Defcon and the Ethics of Computer Games

    Sicart (Vila), M. A., 2008, In: Lecture Notes in Computer Science. p. 1-10

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  10. Published

    Newsgames: Theory and Design

    Sicart (Vila), M. A., 2008, In: Lecture Notes in Computer Science. p. 27-33

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

ID: 263436