
Miguel Angel Sicart
Associate Professor, Head of Section, Head of Center
- Digital Design
Department
- Center for Digital Play
Research center
IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark
Building: 2F11-2T09
Information Desk: 72185000
- Published
Playthings
Sicart, M. A., 2021, In: Games and Culture: A Journal of Interactive Media. 17, 1Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
- Published
Playful Capitalism, or Play as an Instrument of Capital
Sicart, M. A., 2021, In: Contracampo. 40, 2Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
- Published
Playing An Automated World
Sicart, M. A., 2021, Persuasive Games in Context. De La Hera, T., Jansz, J., Raessens, J. & Schouten, B. (eds.). Amsterdam: Amsterdam University Press, p. 41-57 16 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Toward an Ethics of Homo Ludens
Sicart, M. A., 2021, Ludic. Play as Humanistic Enquiry. Rapti, V. & Gordon, E. (eds.). Palgrave Macmillan, p. 21-45Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Playing Automated Futures
Sicart, M. A., 2021, Persuasive Gaming in Context. Raessens, J., Teresa, D. L. H., Jansz, J. & Schouten, B. (eds.). Amsterdam: Amsterdam University Press, p. 41-56 14 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
'Pataphysical Software: (Ridiculous) Technological Solutions for Imaginary Problems
Sicart, M. A. & Shklovski, I., 2020, Proceedings of the 2020 ACM Designing Interactive Systems Conference (DIS '20). Association for Computing Machinery, p. 1859-1871 12 p.Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
Playing software: the role of the ludic in the software society
Sicart, M. A., 2020, In: Information, Communication & Society.Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
- Published
Papers, Please: Ethics
Sicart, M. A., 2019, How To Play Videogames. Huntemann, N. & Payne, M. T. (eds.). New York University Press, p. 149-156Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
PLAYING OURSELVES INTO FEUDALISM: THE POLITICS AND ETHICS OF LUDIC AUTOMATION
Sicart, M. A. & Pichlmair, M., 2018.Research output: Contribution to conference - NOT published in proceeding or journal › Conference abstract for conference › Research › peer-review
- Published
Fitter, Happier, More Productive? The Normative Ontology of Fitness Trackers
Spiel, K., Kayali, F., Horvath, L., Penkler, M., Harrer, S., Sicart, M. A. & Hammer, J., 2018, CHI'18 Extended Abtracts. New York, NY, USA: Association for Computing Machinery, 10 p. Paper alt08Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
ID: 263436