
Miguel Angel Sicart
Associate Professor, Head of Section, Head of Center
- Digital Design
Department
- Center for Digital Play
Research center
IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark
Building: 2F11-2T09
Information Desk: 72185000
- 2021
- Published
Playful Capitalism, or Play as an Instrument of Capital
Sicart, M. A., 2021, In: Contracampo. 40, 2Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
- Published
Playing An Automated World
Sicart, M. A., 2021, Persuasive Games in Context. De La Hera, T., Jansz, J., Raessens, J. & Schouten, B. (eds.). Amsterdam: Amsterdam University Press, p. 41-57 16 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Playing Automated Futures
Sicart, M. A., 2021, Persuasive Gaming in Context. Raessens, J., Teresa, D. L. H., Jansz, J. & Schouten, B. (eds.). Amsterdam: Amsterdam University Press, p. 41-56 14 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Playthings
Sicart, M. A., 2021, In: Games and Culture: A Journal of Interactive Media. 17, 1Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
- Published
Toward an Ethics of Homo Ludens
Sicart, M. A., 2021, Ludic. Play as Humanistic Enquiry. Rapti, V. & Gordon, E. (eds.). Palgrave Macmillan, p. 21-45Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- 2020
- Published
'Pataphysical Software: (Ridiculous) Technological Solutions for Imaginary Problems
Sicart, M. A. & Shklovski, I., 2020, Proceedings of the 2020 ACM Designing Interactive Systems Conference (DIS '20). Association for Computing Machinery, p. 1859-1871 12 p.Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
Playing software: the role of the ludic in the software society
Sicart, M. A., 2020, In: Information, Communication & Society.Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
- 2019
- Published
Papers, Please: Ethics
Sicart, M. A., 2019, How To Play Videogames. Huntemann, N. & Payne, M. T. (eds.). New York University Press, p. 149-156Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- 2018
- Published
Play in the Information Age
Sicart, M. A., 8 May 2018, In: Philosophy & Technology . p. 1-18 17 p.Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
- Published
Playing Computers
Sicart, M. A., 2018, Game Mechanics: A Letter to the Reader. Suter, B., Kocher, M. & Bauer, R. (eds.). Transcript Verlag, p. 47-65 18 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research
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