ITU
Martin Pichlmair

Martin Pichlmair

Associate Professor, Co-head of study programme

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Building: 2F11-2T07

Information Desk: 72185000

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  1. 2021
  2. Published

    Squeezer - A Mixed-Initiative Tool for Designing Juice Effects

    Johansen, M., Pichlmair, M. & Risi, S., 16 Sep 2021, Proceedings of The 16th International Conference on the Foundations of Digital Games (FDG) 2021 (FDG’21). Association for Computing Machinery, 11 p. 37

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  3. 2020
  4. Published

    Squeezer - A Tool for Designing Juicy Effects

    Johansen, M., Pichlmair, M. & Risi, S., 2 Nov 2020, CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, p. 282–286 4 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  5. Published

    Procedural Generation for Divination and Inspiration

    Pichlmair, M. & Putney, C., 2020, FDG '20: International Conference on the Foundations of Digital Games. Bugibba Malta: Association for Computing Machinery, 12 p. 5

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  6. 2019
  7. Published

    Video Game Description Language Environment for Unity Machine Learning Agents

    Johansen, M., Pichlmair, M. & Risi, S., 1 Aug 2019, 2019 IEEE Conference on Games (CoG). IEEE, 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  8. 2018
  9. Published

    GIFT Project Deliverable D4.1 Evaluation Strategy and Change Process Report

    Løvlie, A. S., Pichlmair, M. & Brin, S., 2018, The European Commission.

    Research output: Book / Anthology / Report / Ph.D. thesisReportResearch

  10. Published

    PLAYING OURSELVES INTO FEUDALISM: THE POLITICS AND ETHICS OF LUDIC AUTOMATION

    Sicart, M. A. & Pichlmair, M., 2018.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  11. 2017
  12. Published

    Designing for Immediate Play

    Pichlmair, M., Mech, L. & Sicart, M. A., 2017, Proceedings of the 12th International Conference on the Foundations of Digital Games: FDG '17. Association for Computing Machinery, 8 p. 20

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  13. 2016
  14. Published

    The Activity of Play

    Pichlmair, M., 2 Aug 2016. 2 p.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  15. Published

    Poème Numérique: Technology-Mediated Audience Participation (TMAP) using Smartphones and High-Frequency Sound IDs

    Kayali, F., Bartmann, C., Hödl, O., Mateus-Berr, R. & Pichlmair, M., 2016, Intelligent Technologies for Interactive Entertainment: 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers. Springer, p. 254-258 5 p. ( Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol. 178).

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  16. Published

    You Say Jump, I Say How High? Operationalising the Game Feel of Jumping

    Fasterhold, M., Pichlmair, M. & Holmgård, C., 2016. 16 p.

    Research output: Contribution to conference - NOT published in proceeding or journalPaperResearchpeer-review

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