ITU
Gordon Calleja

Gordon Calleja

(Former)

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Information Desk: 72185000

View graph of relations

  1. 2010
  2. Published

    Game Studies

    Calleja, G. & Callus, I., 2010, Routledge Companion to Literature and Science. Clarke, B. & Rossini, M. (eds.). Routledge

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearch

  3. Published

    Digital Games and Escapism

    Calleja, G., 2010, In: Games and Culture: A Journal of Interactive Media. 5, 4, p. 335-3535

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  4. Published

    Emotional Involvement in Digital Games

    Calleja, G., 2010, In: International Journal of Arts and Technology. 4, 1, p. 19-32

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  5. 2009
  6. Published

    Cossacks

    Calleja, G., 2009, Encyclopaedia of Play: A Social History. Carlisle, R. (ed.). SAGE Publications

    Research output: Conference Article in Proceeding or Book/Report chapterEncyclopedia chapterResearch

  7. Published

    Counter-Strike

    Calleja, G., 2009, Encyclopaedia of Play: A Social History. Carlisle, R. (ed.). SAGE Publications

    Research output: Conference Article in Proceeding or Book/Report chapterEncyclopedia chapterResearch

  8. Published

    Gambling

    Calleja, G. & Woodford, D., 2009, Encyclopaedia of Play: A Social History. Carlisle, R. (ed.). SAGE Publications

    Research output: Conference Article in Proceeding or Book/Report chapterEncyclopedia chapterResearch

  9. Published

    Experiential Narrative in Game Environments

    Calleja, G., 2009, DIGRA 2009. DIGRA

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearch

  10. Published

    Fake Rules, Real Fiction: Professional Wrestling and Videogames

    Calleja, G. & Oliva, C., 2009, DIGRA 2009. DIGRA

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearch

  11. A Labyrinth Devised by Men

    Calleja, G., 2009, Cy-Borges: Memories of Posthumanism in the Work of Jorge Luis Borges. Herbrechter, S. & Callus, I. (eds.). Bucknell University Press

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearch

  12. 2008
  13. Published

    What are we running away from? A Perspective on Games and Escapism

    Calleja, G., 2008, IEnter (Workshop on interactive audiovisual entertainment): Abstracts. Sanfiel, M. T. S. (ed.).

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  14. Published

    The Question Concerning Avatars: A review of Rune Klevjer's Doctoral Dissertation

    Calleja, G., 2008, In: Norsk Medietidsskrift. 2, p. 153-156

    Research output: Journal Article or Conference Article in JournalLiterature reviewResearch

  15. Published

    Digital Game Involvement

    Calleja, G., 2008, In: Games and Culture: A Journal of Interactive Media.

    Research output: Journal Article or Conference Article in JournalJournal articleResearch

  16. Published

    Virtual Worlds Today: Gaming and Online Sociality

    Calleja, G., 18 Mar 2008, In: Heidelberg Journal of Religions on the Internet. 03, 1, 36 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  17. 2007
  18. Published

    Revising Immersion

    Calleja, G., 2007, DIGRA 2007: Situated Play. DIGRA

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearch

  19. Published

    Digital Games as Designed Experience: Reframing the Concept of Immersion

    Calleja, G., 2007, New Zealand: Victoria University of Wellington.

    Research output: Book / Anthology / Report / Ph.D. thesisPh.D. thesisResearch

  20. 2006
  21. (Re)Incorporation: Game Immersion and Involvement Revised

    Calleja, G., 2006, Gaming Realities: A Challenge for Digital Culture. Santorineos, M. & Dimitriadi, N. (eds.). Greece: Fournos

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearch

  22. Cyborg.Net

    Calleja, G., 2006, The re-invention of Everyday Life. McNaughton, H. & Lam, A. (eds.). New Zealand: University of Canterbury Press

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearch

  23. Techno-mediated Otherworlds

    Calleja, G., 2006, In: Technoetic Arts.

    Research output: Journal Article or Conference Article in JournalJournal articleResearch

  24. 2005
  25. Rhizomatic Cyborgs: Hypertextual Considerations in a Posthuman Age

    Calleja, G., 2005, In: Technoetic Arts.

    Research output: Journal Article or Conference Article in JournalJournal articleResearch

ID: 264702