ITU
Gordon Calleja

Gordon Calleja

(Former)

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Information Desk: 72185000

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  1. (Re)Incorporation: Game Immersion and Involvement Revised

    Calleja, G., 2006, Gaming Realities: A Challenge for Digital Culture. Santorineos, M. & Dimitriadi, N. (eds.). Greece: Fournos

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearch

  2. A Labyrinth Devised by Men

    Calleja, G., 2009, Cy-Borges: Memories of Posthumanism in the Work of Jorge Luis Borges. Herbrechter, S. & Callus, I. (eds.). Bucknell University Press

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearch

  3. Published

    Cossacks

    Calleja, G., 2009, Encyclopaedia of Play: A Social History. Carlisle, R. (ed.). SAGE Publications

    Research output: Conference Article in Proceeding or Book/Report chapterEncyclopedia chapterResearch

  4. Published

    Counter-Strike

    Calleja, G., 2009, Encyclopaedia of Play: A Social History. Carlisle, R. (ed.). SAGE Publications

    Research output: Conference Article in Proceeding or Book/Report chapterEncyclopedia chapterResearch

  5. Cyborg.Net

    Calleja, G., 2006, The re-invention of Everyday Life. McNaughton, H. & Lam, A. (eds.). New Zealand: University of Canterbury Press

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearch

  6. Published

    Digital Game Involvement

    Calleja, G., 2008, In: Games and Culture: A Journal of Interactive Media.

    Research output: Journal Article or Conference Article in JournalJournal articleResearch

  7. Published

    Digital Games and Escapism

    Calleja, G., 2010, In: Games and Culture: A Journal of Interactive Media. 5, 4, p. 335-3535

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  8. Published

    Digital Games as Designed Experience: Reframing the Concept of Immersion

    Calleja, G., 2007, New Zealand: Victoria University of Wellington.

    Research output: Book / Anthology / Report / Ph.D. thesisPh.D. thesisResearch

  9. Published

    Emotional Involvement in Digital Games

    Calleja, G., 2010, In: International Journal of Arts and Technology. 4, 1, p. 19-32

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  10. Published

    Experiential Narrative in Game Environments

    Calleja, G., 2009, DIGRA 2009. DIGRA

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearch

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