
Gordon Calleja
(Former)
IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark
Information Desk: 72185000
- 2005
Rhizomatic Cyborgs: Hypertextual Considerations in a Posthuman Age
Calleja, G., 2005, In: Technoetic Arts.Research output: Journal Article or Conference Article in Journal › Journal article › Research
- 2006
(Re)Incorporation: Game Immersion and Involvement Revised
Calleja, G., 2006, Gaming Realities: A Challenge for Digital Culture. Santorineos, M. & Dimitriadi, N. (eds.). Greece: FournosResearch output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research
Cyborg.Net
Calleja, G., 2006, The re-invention of Everyday Life. McNaughton, H. & Lam, A. (eds.). New Zealand: University of Canterbury PressResearch output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research
Techno-mediated Otherworlds
Calleja, G., 2006, In: Technoetic Arts.Research output: Journal Article or Conference Article in Journal › Journal article › Research
- 2007
- Published
Digital Games as Designed Experience: Reframing the Concept of Immersion
Calleja, G., 2007, New Zealand: Victoria University of Wellington.Research output: Book / Anthology / Report / Ph.D. thesis › Ph.D. thesis › Research
- Published
Revising Immersion
Calleja, G., 2007, DIGRA 2007: Situated Play. DIGRAResearch output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research
- 2008
- Published
Digital Game Involvement
Calleja, G., 2008, In: Games and Culture: A Journal of Interactive Media.Research output: Journal Article or Conference Article in Journal › Journal article › Research
- Published
The Question Concerning Avatars: A review of Rune Klevjer's Doctoral Dissertation
Calleja, G., 2008, In: Norsk Medietidsskrift. 2, p. 153-156Research output: Journal Article or Conference Article in Journal › Literature review › Research
- Published
What are we running away from? A Perspective on Games and Escapism
Calleja, G., 2008, IEnter (Workshop on interactive audiovisual entertainment): Abstracts. Sanfiel, M. T. S. (ed.).Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
Virtual Worlds Today: Gaming and Online Sociality
Calleja, G., 18 Mar 2008, In: Heidelberg Journal of Religions on the Internet. 03, 1, 36 p.Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
ID: 264702