ITU
Gordon Calleja

Gordon Calleja

(Former)

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Information Desk: 72185000

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  1. 2005
  2. Rhizomatic Cyborgs: Hypertextual Considerations in a Posthuman Age

    Calleja, G., 2005, In: Technoetic Arts.

    Research output: Journal Article or Conference Article in JournalJournal articleResearch

  3. 2006
  4. (Re)Incorporation: Game Immersion and Involvement Revised

    Calleja, G., 2006, Gaming Realities: A Challenge for Digital Culture. Santorineos, M. & Dimitriadi, N. (eds.). Greece: Fournos

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearch

  5. Cyborg.Net

    Calleja, G., 2006, The re-invention of Everyday Life. McNaughton, H. & Lam, A. (eds.). New Zealand: University of Canterbury Press

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearch

  6. Techno-mediated Otherworlds

    Calleja, G., 2006, In: Technoetic Arts.

    Research output: Journal Article or Conference Article in JournalJournal articleResearch

  7. 2007
  8. Published

    Digital Games as Designed Experience: Reframing the Concept of Immersion

    Calleja, G., 2007, New Zealand: Victoria University of Wellington.

    Research output: Book / Anthology / Report / Ph.D. thesisPh.D. thesisResearch

  9. Published

    Revising Immersion

    Calleja, G., 2007, DIGRA 2007: Situated Play. DIGRA

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearch

  10. 2008
  11. Published

    Digital Game Involvement

    Calleja, G., 2008, In: Games and Culture: A Journal of Interactive Media.

    Research output: Journal Article or Conference Article in JournalJournal articleResearch

  12. Published

    The Question Concerning Avatars: A review of Rune Klevjer's Doctoral Dissertation

    Calleja, G., 2008, In: Norsk Medietidsskrift. 2, p. 153-156

    Research output: Journal Article or Conference Article in JournalLiterature reviewResearch

  13. Published

    What are we running away from? A Perspective on Games and Escapism

    Calleja, G., 2008, IEnter (Workshop on interactive audiovisual entertainment): Abstracts. Sanfiel, M. T. S. (ed.).

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  14. Published

    Virtual Worlds Today: Gaming and Online Sociality

    Calleja, G., 18 Mar 2008, In: Heidelberg Journal of Religions on the Internet. 03, 1, 36 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

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