ITU
Georgios Yannakakis

Georgios Yannakakis

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Information Desk: 72185000

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  1. 2020
  2. Published

    Deep learning for procedural content generation

    Liu, J., Snodgrass, S., Khalifa, A., Risi, S., Yannakakis, G. N. & Togelius, J., 2020, In: Neural Computing and Applications. 33, p. 19–37 19 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  3. 2018
  4. Published

    Evolutionary computation and games tutorial

    Togelius, J., Risi, S. & Yannakakis, G., 2018, Proceedings of the Genetic and Evolutionary Computation Conference Companion. Association for Computing Machinery, p. 584-618 35 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearch

  5. 2015
  6. Adapting virtual camera behaviour through player modelling

    Burelli, P. & Yannakakis, G. N., 11 Apr 2015, In: User Modeling and User-Adapted Interaction. p. 155-183 29 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  7. Published

    A benchmark for virtual camera control

    Burelli, P. & Yannakakis, G. N., 2015, In: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). p. 455-467 13 p.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  8. 2014
  9. Published

    Crowd-Sourcing the Aesthetics of Platform Games

    Shaker, N., Yannakakis, G. N. & Togelius, J., Sep 2014, In: I E E E Transactions on Computational Intelligence and A I in Games. 5, 3, p. 276 - 290

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  10. Published

    Multimodal PTSD Characterization via the StartleMart Game

    Holmgård, C., Yannakakis, G., Martinez, H. P., Karstoft, K-I. & Andersen, H. S., 8 Jun 2014, In: Journal on Multimodal User Interfaces. 9, 1, p. 3-15 13 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  11. Published

    Generative Agents for Player Decision Modeling in Games

    Holmgård, C., Liapis, A., Togelius, J. & Yannakakis, G., 2014, 9th International Conference on Foundations of Digital Games. Society for the Advancement of Digital Games

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  12. Published

    Personas versus Clones for Player Decision Modeling

    Holmgård, C., Liapis, A., Togelius, J. & Yannakakis, G., 2014, Entertainment Computing – ICEC 2014: 13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014. Proceedings. p. 159-166 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  13. 2013
  14. Published

    Shifting Niches for Community Structure Detection

    Grappiolo, C., Togelius, J. & Yannakakis, G. N., 21 Jun 2013, Evolutionary Computation (CEC), 2013 IEEE Congress on . IEEE Computer Society Press, p. 111-118 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  15. Published

    Towards Validating Game Scenarios for Teaching Conflict Resolution

    Cheong, Y-G., Grappiolo, C., Pedersen, C. H., Berger, F., Khaled, R. & Yannakakis, G. N., 16 May 2013, In: Foundations of Digital Games Conference Proceedings. 4 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

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