ITU
Espen Aarseth

Espen Aarseth, Dr. Art.

Full Professor

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Building: 5F11

Information Desk: 72185000

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  1. 2014
  2. Published

    Ontology

    Aarseth, E. J., 2014, The Routledge Companion to Video Game Studies. J. P. Wolf, M. & Perron, B. (eds.). New York, NY: Routledge, p. 484-492 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  3. 2013
  4. Published

    Ad Ludum! The Study of Games From the Colosseum to the Computer

    Aarseth, E., 2013, Greek and Roman Games in the Computer Age. Selliaas Thorsen, T. (ed.). Trondheim: TAPIR Akademisk Forlag, p. 11-23 13 p. (Trondheim Studies in Greek and Latin; No. 1).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  5. Published

    Game History: A special issue

    Aarseth, E. J., 2013, In: Game Studies. 13, 2

    Research output: Journal Article or Conference Article in JournalEditorialResearch

  6. Published

    Ludic Zombies: An Examination of Zombieism in Games

    Backe, H-J. & Aarseth, E., 2013, In: Proceedings of DiGRA 2013. 7, 16 p., 405.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  7. 2012
  8. Published

    Editorial

    Aarseth, E. (ed.), Sep 2012, In: Game Studies. 12, 1

    Research output: Journal Article or Conference Article in JournalEditorialResearch

  9. Published

    A Narrative Theory of Games

    Aarseth, E., 2012, In: Foundations of Digital Games Conference Proceedings. p. 129-133 5 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  10. 2011
  11. Published

    Game Studies (Vol. 11, issue 3): The International Journal of Computer Game Research

    Aarseth, E. (ed.), Dec 2011

    Research output: Other contributionNet publication - Internet publicationResearchpeer-review

  12. Published

    Game Studies (Vol. 11, issue 2): The International Journal of Computer Game Research

    Aarseth, E. (ed.), May 2011

    Research output: Other contributionNet publication - Internet publicationResearchpeer-review

  13. Published

    Game Studies (Vol 11, issue 1): The International Journal of Computer Game Research

    Aarseth, E. (ed.), Feb 2011

    Research output: Other contributionNet publication - Internet publicationResearchpeer-review

  14. Published

    “Define Real, Moron!” -Some Remarks on Game Ontologies

    Aarseth, E., 2011, DIGAREC Keynote-Lectures 2009/10. Günzel, S., Liebe, M. & Mersch, D. (eds.). Potsdam: Universität Potsdam, Vol. 6. p. 50-68 18 p. (DIGAREC Series).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearch

  15. Published

    Game Addiction Triangulated: Media Panic or Health Problem – Who Can Tell?

    Nielsen, R. K. L. & Aarseth, E., 2011.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  16. 2010
  17. Published

    Ungdommers opplevelser med overdreven bruk av online-rollespillet World of Warcraft

    Flaaten, Ø., Torp, S. & Aarseth, E., 29 Oct 2010, In: Nordisk Tidsskrift for Ungdomsforskning. 10, 2, p. 57-78 22 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  18. Published

    "Ich will nicht, dass es mir schmeckt, aber es schmeckt mir doch!": Ein Gespräch

    Aarseth, E. & Fuchs, M., 2010, Das Spiel und seine Grenzen: Passagen des Spiels II. Fuchs, M. & Strouhal, E. (eds.). Wien New York: Springer, p. 95-100 6 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearch

  19. Published

    A Cultura E O Negocio De Produçoes Crossmedia

    Aarseth, E., 2010, FILE Sao Paulo 2010. Barreto, R. & Perissinoto, P. (eds.). 2010 ed. Sao Paulo: FILE, p. 9-15 6 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  20. Published

    Uma Teoria Narrativa Dos Jogos

    Aarseth, E., 2010, FILE Sao Paulo 2010. Barreto, R. & Perissinoto, P. (eds.). 2010 ed. Sao Paulo: FILE, p. 170-177 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearch

  21. 2009
  22. Published

    Mapping the game landscape: Locating genres using functional classification

    Dahlskog, S., Kamstrup, A. & Aarseth, E. J., 2009, DiGRA '09 - Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory. Brunel University

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  23. Published

    Mufaji zavar: A narrativizmus és a szimuláció muvészete

    Aarseth, E., 2009, Narratívák 7.: Elbeszélés, Játék és Szimuláció A Digitális Médiában. Fenyvesi, K. & Kiss, M. (eds.). Pécs: Kiarat Kiado, p. 159-174 15 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearch

  24. 2008
  25. Published

    A Hollow World: World of Warcraft as Spatial Practice

    Aarseth, E., 2008, Digital Culture, Play, and Identity: A World of Warcraft Reader. MIT Press, p. 111-122 12 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearch

  26. Published

    Homo Ludens Viator: Mobilizing Game Studies

    Enevold, J. & Aarseth, E., 2008.

    Research output: Contribution to conference - NOT published in proceeding or journalPaperResearch

  27. Published

    Mama Ludens: Interviews with Women who Play

    Enevold, J., Hagström, C. & Aarseth, E., 2008.

    Research output: Contribution to conference - NOT published in proceeding or journalPaperResearch

  28. 2007
  29. Published
  30. Published

    Forskning på spel: Metodologiska ansatser til spelanalys

    Aarseth, E. J., 2007, Datorspelandets dynamik: Lekar och roller i en digital kultur. Linderoth, J. (ed.). Lund, Sweden: Studentlitteratur, p. 209-229 20 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  31. Published

    I Fought the Law: Transgressive Play and The Implied Player

    Aarseth, E. J., 2007, DiGRA '07 - Proceedings of the 2007 DiGRA International Conference: Situated Play. Vol. 4. p. 130-133

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  32. Published

    Investigación sobre juegos: aproximaciones metodológicas al análisis de juegos

    Aarseth, E., 2007, In: Artnodes: E-Journal on Art, Science and Technology. 7, p. 1-11 11 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  33. Published

    Narrative Literature in the Turing Universe

    Aarseth, E. J., 2007, The Novel: Volume 2: Forms and Themes. Moretti, F. (ed.). Princeton, NJ: Princeton University Press, Vol. 2. p. 839-870 31 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

ID: 263501