ITU
Espen Aarseth

Espen Aarseth, Dr. Art.

Full Professor

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Building: 5F11

Information Desk: 72185000

View graph of relations

  1. Book chapter
  2. Published

    Ontology

    Aarseth, E. J., 2014, The Routledge Companion to Video Game Studies. J. P. Wolf, M. & Perron, B. (eds.). New York, NY: Routledge, p. 484-492 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  3. Published

    Quest Games as Post-Narrative Discourse

    Aarseth, E. J., 2004, Narrative across Media: The Languages of Storytelling. Ryan, M-L. (ed.). Lincoln, NE: University of Nebraska Press, p. 361-376 15 p. (Frontiers of Narrative).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  4. Published

    Sin sensación de final: la estética hipertextual

    Aarseth, E. J., 2006, Teoría del hipertexto : La literatura en la era electrónica. Vilariño Picos, M. T. & Abuín González, A. (eds.). Madrid, Spain: Arco Libros, p. 93-119 26 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  5. Published

    Stories vs. Games: Is There Hope for the Interactive Narrative?

    Aarseth, E. J., 2006, New Media: production, development and distribution. Damásio, M. J. (ed.). Lisbon: Edições Universitárias Lusófonas, p. 150-157, 334-343

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  6. Published

    Warum Game Studies

    Aarseth, E. J., 2006, Clash of Realities: Computerspiele und Soziale Wirklichkeit. Kaminski, W. & Lorber, M. (eds.). München: Kopaed, p. 17-23 6 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  7. Article in proceedings
  8. Published

    A Cultura E O Negocio De Produçoes Crossmedia

    Aarseth, E., 2010, FILE Sao Paulo 2010. Barreto, R. & Perissinoto, P. (eds.). 2010 ed. Sao Paulo: FILE, p. 9-15 6 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  9. Published

    A multi-dimensional typology of games

    Aarseth, E. J., Smedstad, S. M. & Sunnanå, L., 2003, DiGRA '03 - Proceedings of the 2003 DiGRA International Conference: Level Up. Copier, M. & Raessens, J. (eds.). p. 48-53 6 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  10. Published

    From Hunt the Wumpus to EverQuest: Introduction to Quest Theory

    Aarseth, E. J., 2005, Entertainment Computing - ICEC 2005. Kishino, F., Kitamura, Y., Kato, H. & Nagata, N. (eds.). Springer, p. 496-506 11 p. (Lecture Notes in Computer Science, Vol. 3711).

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  11. Published

    I Fought the Law: Transgressive Play and The Implied Player

    Aarseth, E. J., 2007, DiGRA '07 - Proceedings of the 2007 DiGRA International Conference: Situated Play. Vol. 4. p. 130-133

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  12. Published

    The game itself? Towards a Hermeneutics of Computer Games

    Aarseth, E. J. & Möring, S. M., 2020, FDG '20: International Conference on the Foundations of Digital Games. Association for Computing Machinery, p. 1-8 36

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

ID: 263501