ITU
Espen Aarseth

Espen Aarseth, Dr. Art.

Full Professor

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Building: 2F11-2T01

Information Desk: 72185000

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  1. Article in proceedings › Research › Peer-reviewed
  2. Published

    From Hunt the Wumpus to EverQuest: Introduction to Quest Theory

    Aarseth, E. J., 2005, Entertainment Computing - ICEC 2005. Kishino, F., Kitamura, Y., Kato, H. & Nagata, N. (eds.). Springer, p. 496-506 11 p. (Lecture Notes in Computer Science, Vol. 3711).

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  3. Published

    I Fought the Law: Transgressive Play and The Implied Player

    Aarseth, E. J., 2007, DiGRA '07 - Proceedings of the 2007 DiGRA International Conference: Situated Play. Vol. 4. p. 130-133

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  4. Published

    Mapping the game landscape: Locating genres using functional classification

    Dahlskog, S., Kamstrup, A. & Aarseth, E. J., 2009, DiGRA '09 - Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory. Brunel University

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  5. Published

    The game itself? Towards a Hermeneutics of Computer Games

    Aarseth, E. J. & Möring, S. M., 2020, FDG '20: International Conference on the Foundations of Digital Games. Association for Computing Machinery, p. 1-8 36

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  6. Published

    The Word Game: The ontology of an undefinable object

    Aarseth, E. J. & Calleja, G., 2015, Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015). Society for the Advancement of the Science of Digital Games, 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  7. Encyclopedia chapter › Research › Not peer-reviewed
  8. Published

    Game Studies

    Aarseth, E. J., 2021, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming. 2nd ed.

    Research output: Conference Article in Proceeding or Book/Report chapterEncyclopedia chapterResearch

  9. Conference abstract for conference › Research › Peer-reviewed
  10. Published

    Against ‘Videogames’: Epistemic Blindness in (Video) Game Studies

    Aarseth, E. J., 2017.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  11. Published

    Connecting the Dots between Games and Addiction

    Nielsen, R. K., Karlsen, F., Goggin, J. & Aarseth, E., 6 Aug 2014. 3 p.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  12. Published

    Game Addiction Triangulated: Media Panic or Health Problem – Who Can Tell?

    Nielsen, R. K. L. & Aarseth, E., 2011.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  13. Published

    Strategies for Unlocking Content in Nintendo Franchises

    Blom, J., Aarseth, E. J. & Grabarczyk, P., Aug 2019.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

ID: 263501