
Espen Aarseth, Dr. Art.
Full Professor
- Center for Computer Games Research
Research center
- Digital Design
Department
IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark
- Email: aarseth@itu.dk
Information Desk: 72185000
- Published
Ad Ludum! The Study of Games From the Colosseum to the Computer
Aarseth, E., 2013, Greek and Roman Games in the Computer Age. Selliaas Thorsen, T. (ed.). Trondheim: TAPIR Akademisk Forlag, p. 11-23 13 p. (Trondheim Studies in Greek and Latin; No. 1).Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
A weak scientific basis for gaming disorder: Let us err on the side of caution
van Rooij, A., Ferguson, C., Nielsen, R. K. L., Aarseth, E. J., Poulsen, A., Kardefelt-Winther, D., Bean, A., Colder Carras, M., Przybylski, A., Shi, J., Brus, A., Fiskaali, A., Karlsen, F., Lieberoth, A., Markey, P. & Prax, P., 12 Mar 2018, In: Journal of Behavioral Addictions. 7, 1, p. 1-9 9 p.Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
- Published
A Typology of Mobile Games
Smedstad, S. M., Sunnanå, L. & Aarseth, E. J., 2003, DiGRA '03 - Proceedings of the 2003 DiGRA International Conference: Level Up (Digital Edition). Copier, M. & Raessens, J. (eds.).Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
A Narrative Theory of Games (Chinese translation)
Aarseth, E. J., 2022Research output: Other contribution › Net publication - Internet publication › Research
- Published
A Narrative Theory of Games
Aarseth, E., 2012, In: Foundations of Digital Games Conference Proceedings. p. 129-133 5 p.Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
- Published
A multi-dimensional typology of games
Aarseth, E. J., Smedstad, S. M. & Sunnanå, L., 2003, DiGRA '03 - Proceedings of the 2003 DiGRA International Conference: Level Up. Copier, M. & Raessens, J. (eds.). p. 48-53 6 p.Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
A Hollow World: World of Warcraft as Spatial Practice
Aarseth, E., 2008, Digital Culture, Play, and Identity: A World of Warcraft Reader. MIT Press, p. 111-122 12 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research
- Published
A Cultura E O Negocio De Produçoes Crossmedia
Aarseth, E., 2010, FILE Sao Paulo 2010. Barreto, R. & Perissinoto, P. (eds.). 2010 ed. Sao Paulo: FILE, p. 9-15 6 p.Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
“Define Real, Moron!” -Some Remarks on Game Ontologies
Aarseth, E., 2011, DIGAREC Keynote-Lectures 2009/10. Günzel, S., Liebe, M. & Mersch, D. (eds.). Potsdam: Universität Potsdam, Vol. 6. p. 50-68 18 p. (DIGAREC Series).Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research
- Published
"Ich will nicht, dass es mir schmeckt, aber es schmeckt mir doch!": Ein Gespräch
Aarseth, E. & Fuchs, M., 2010, Das Spiel und seine Grenzen: Passagen des Spiels II. Fuchs, M. & Strouhal, E. (eds.). Wien New York: Springer, p. 95-100 6 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research
ID: 263501