
Espen Aarseth, Dr. Art.
Full Professor
- Center for Digital Play
Research center
- Digital Design
Department
IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark
Building: 2F11-2T01
- Email: aarseth@itu.dk
Information Desk: 72185000
- Published
Mapping the game landscape: Locating genres using functional classification
Dahlskog, S., Kamstrup, A. & Aarseth, E. J., 2009, DiGRA '09 - Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory. Brunel UniversityResearch output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
Mama Ludens: Interviews with Women who Play
Enevold, J., Hagström, C. & Aarseth, E., 2008.Research output: Contribution to conference - NOT published in proceeding or journal › Paper › Research
- Published
Ludotopia: Spaces, Places, and Territories in Computer Games
Aarseth, E. J. (ed.) & Günzel, S. (ed.), 2019, Transcript Verlag.Research output: Book / Anthology / Report / Ph.D. thesis › Anthology › Research › peer-review
- Published
Ludology
Aarseth, E. J., 2014, The Routledge Companion to Video Game Studies. J. P. Wolf, M. & Perron, B. (eds.). New York, NY: Routledge, p. 185-189 5 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Ludoforming: Changing Actual, Historical or Fictional Topographies into Ludic Topologies
Aarseth, E. J., 2019, Ludotopia: Spaces, Places and Territories in Computer Games. Aarseth, E. & Günzel, S. (eds.). Transcript Verlag, p. 127-140Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Ludic Zombies: An Examination of Zombieism in Games
Backe, H-J. & Aarseth, E., 2013, In: Proceedings of DiGRA 2013. 7, 16 p., 405.Research output: Journal Article or Conference Article in Journal › Conference article › Research › peer-review
- Published
Le jeu et son nom : qu’est-ce qu’un auteur de jeu vidéo ?
Aarseth, E. J., 2021, In: Poïétique du jeu vidéo. 23Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
- Published
Just Games
Aarseth, E. J. (ed.), 2017, In: Game Studies. 17, 1Research output: Journal Article or Conference Article in Journal › Editorial › Research
- Published
Investigación sobre juegos: aproximaciones metodológicas al análisis de juegos
Aarseth, E., 2007, In: Artnodes: E-Journal on Art, Science and Technology. 7, p. 1-11 11 p.Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
- Published
Introduction: Space – The Theoretical Frontier
Aarseth, E. J. & Günzel, S., 2019, Ludotopia: Spaces, Places and Territories in Computer Games. Aarseth, E. & Günzel, S. (eds.). Transcript VerlagResearch output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
ID: 263501