
Espen Aarseth, Dr. Art.
Full Professor
- Center for Digital Play
Research center
- Digital Design
Department
IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark
Building: 2F11-2T01
- Email: aarseth@itu.dk
Information Desk: 72185000
- Published
Warum Game Studies
Aarseth, E. J., 2006, Clash of Realities: Computerspiele und Soziale Wirklichkeit. Kaminski, W. & Lorber, M. (eds.). München: Kopaed, p. 17-23 6 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Ungdommers opplevelser med overdreven bruk av online-rollespillet World of Warcraft
Flaaten, Ø., Torp, S. & Aarseth, E., 29 Oct 2010, In: Nordisk Tidsskrift for Ungdomsforskning. 10, 2, p. 57-78 22 p.Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
- Published
Uma Teoria Narrativa Dos Jogos
Aarseth, E., 2010, FILE Sao Paulo 2010. Barreto, R. & Perissinoto, P. (eds.). 2010 ed. Sao Paulo: FILE, p. 170-177 8 p.Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research
- Published
Two Decades of Game Studies
Aarseth, E. J., 2021, In: Game Studies. 21, 1Research output: Journal Article or Conference Article in Journal › Editorial › Research
- Published
Transmedia (Storytelling?): a polyphonic critical review
Sánchez-Mesa, D., Aarseth, E. J., Pratten, R. & Scolari, C. A., 2016, In: Artnodes: E-Journal on Art, Science and Technology. 2016, 18Research output: Journal Article or Conference Article in Journal › Journal article › Research
- Published
The Word Game: The ontology of an undefinable object
Aarseth, E. J. & Calleja, G., 2015, Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015). Society for the Advancement of the Science of Digital Games, 8 p.Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
The game itself? Towards a Hermeneutics of Computer Games
Aarseth, E. J. & Möring, S. M., 2020, FDG '20: International Conference on the Foundations of Digital Games. Association for Computing Machinery, p. 1-8 36Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
Terminological triage - a method for evaluating ludic terms
Aarseth, E. J. & Grabarczyk, P., 2017.Research output: Contribution to conference - NOT published in proceeding or journal › Conference abstract for conference › Research › peer-review
- Published
Strategies for Unlocking Content in Nintendo Franchises
Blom, J., Aarseth, E. J. & Grabarczyk, P., Aug 2019.Research output: Contribution to conference - NOT published in proceeding or journal › Conference abstract for conference › Research › peer-review
- Published
Stories vs. Games: Is There Hope for the Interactive Narrative?
Aarseth, E. J., 2006, New Media: production, development and distribution. Damásio, M. J. (ed.). Lisbon: Edições Universitárias Lusófonas, p. 150-157, 334-343Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Spec Ops: The line between player and spectator in ludic entertainment.
Aarseth, E. J., 2017, 10 p.Research output: Working paper › Research
- Published
Sin sensación de final: la estética hipertextual
Aarseth, E. J., 2006, Teoría del hipertexto : La literatura en la era electrónica. Vilariño Picos, M. T. & Abuín González, A. (eds.). Madrid, Spain: Arco Libros, p. 93-119 26 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal
Aarseth, E., Bean, A., Nielsen, R. K. L., Boon, H., Carras, M., Coulson, M., Das, D., Deleuze, J., Dunkels, E., Edman, J., Ferguson, C., Haagsma, M., Bergmark, K., Hussain, Z., Jansz, J., Kardefelt-Winther, D., Kutner, L., Markey, P., Prause, N., Przybylski, A., Quandt, T., Schimmenti, A., Starcevic, V., Stutman, G., van Looy, J. & van Rooij, A., 29 Dec 2016, In: Journal of Behavioral Addictions.Research output: Journal Article or Conference Article in Journal › Comment/debate › Research
- Published
Replaying Minecraft? Sandbox Building Meets Action JRPG
Aarseth, E. J. & Blom, J., 22 Aug 2017.Research output: Contribution to conference - NOT published in proceeding or journal › Paper › Research › peer-review
- Published
Quest Games as Post-Narrative Discourse
Aarseth, E. J., 2004, Narrative across Media: The Languages of Storytelling. Ryan, M-L. (ed.). Lincoln, NE: University of Nebraska Press, p. 361-376 15 p. (Frontiers of Narrative).Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Port or conversion? An ontological framework for classifying game versions
Grabarczyk, P. & Aarseth, E. J., 2018.Research output: Contribution to conference - NOT published in proceeding or journal › Paper › Research › peer-review
- Published
Ontology
Aarseth, E. J., 2014, The Routledge Companion to Video Game Studies. J. P. Wolf, M. & Perron, B. (eds.). New York, NY: Routledge, p. 484-492 8 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Narrative Literature in the Turing Universe
Aarseth, E. J., 2007, The Novel: Volume 2: Forms and Themes. Moretti, F. (ed.). Princeton, NJ: Princeton University Press, Vol. 2. p. 839-870 31 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Mufaji zavar: A narrativizmus és a szimuláció muvészete
Aarseth, E., 2009, Narratívák 7.: Elbeszélés, Játék és Szimuláció A Digitális Médiában. Fenyvesi, K. & Kiss, M. (eds.). Pécs: Kiarat Kiado, p. 159-174 15 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research
- Published
Meta-Game Studies
Aarseth, E. J., 2015, In: Game Studies. 15, 1Research output: Journal Article or Conference Article in Journal › Editorial › Research
- Published
Mapping the game landscape: Locating genres using functional classification
Dahlskog, S., Kamstrup, A. & Aarseth, E. J., 2009, DiGRA '09 - Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory. Brunel UniversityResearch output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
Mama Ludens: Interviews with Women who Play
Enevold, J., Hagström, C. & Aarseth, E., 2008.Research output: Contribution to conference - NOT published in proceeding or journal › Paper › Research
- Published
Ludotopia: Spaces, Places, and Territories in Computer Games
Aarseth, E. J. (ed.) & Günzel, S. (ed.), 2019, Transcript Verlag.Research output: Book / Anthology / Report / Ph.D. thesis › Anthology › Research › peer-review
- Published
Ludology
Aarseth, E. J., 2014, The Routledge Companion to Video Game Studies. J. P. Wolf, M. & Perron, B. (eds.). New York, NY: Routledge, p. 185-189 5 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Ludoforming: Changing Actual, Historical or Fictional Topographies into Ludic Topologies
Aarseth, E. J., 2019, Ludotopia: Spaces, Places and Territories in Computer Games. Aarseth, E. & Günzel, S. (eds.). Transcript Verlag, p. 127-140Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
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