ITU
Espen Aarseth

Espen Aarseth, Dr. Art.

Full Professor

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Information Desk: 72185000

View graph of relations

  1. Published

    "Ich will nicht, dass es mir schmeckt, aber es schmeckt mir doch!": Ein Gespräch

    Aarseth, E. & Fuchs, M., 2010, Das Spiel und seine Grenzen: Passagen des Spiels II. Fuchs, M. & Strouhal, E. (eds.). Wien New York: Springer, p. 95-100 6 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearch

  2. Published

    Mapping the game landscape: Locating genres using functional classification

    Dahlskog, S., Kamstrup, A. & Aarseth, E. J., 2009, DiGRA '09 - Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory. Brunel University

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  3. Published

    Mufaji zavar: A narrativizmus és a szimuláció muvészete

    Aarseth, E., 2009, Narratívák 7.: Elbeszélés, Játék és Szimuláció A Digitális Médiában. Fenyvesi, K. & Kiss, M. (eds.). Pécs: Kiarat Kiado, p. 159-174 15 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearch

  4. Published

    Homo Ludens Viator: Mobilizing Game Studies

    Enevold, J. & Aarseth, E., 2008.

    Research output: Contribution to conference - NOT published in proceeding or journalPaperResearch

  5. Published

    Mama Ludens: Interviews with Women who Play

    Enevold, J., Hagström, C. & Aarseth, E., 2008.

    Research output: Contribution to conference - NOT published in proceeding or journalPaperResearch

  6. Published

    A Hollow World: World of Warcraft as Spatial Practice

    Aarseth, E., 2008, Digital Culture, Play, and Identity: A World of Warcraft Reader. MIT Press, p. 111-122 12 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearch

  7. Published
  8. Published

    Forskning på spel: Metodologiska ansatser til spelanalys

    Aarseth, E. J., 2007, Datorspelandets dynamik: Lekar och roller i en digital kultur. Linderoth, J. (ed.). Lund, Sweden: Studentlitteratur, p. 209-229 20 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  9. Published

    Narrative Literature in the Turing Universe

    Aarseth, E. J., 2007, The Novel: Volume 2: Forms and Themes. Moretti, F. (ed.). Princeton, NJ: Princeton University Press, Vol. 2. p. 839-870 31 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  10. Published

    I Fought the Law: Transgressive Play and The Implied Player

    Aarseth, E. J., 2007, DiGRA '07 - Proceedings of the 2007 DiGRA International Conference: Situated Play. Vol. 4. p. 130-133

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

ID: 263501