ITU
Espen Aarseth

Espen Aarseth, Dr. Art.

Full Professor

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Building: 5F11

Information Desk: 72185000

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  1. Published

    Game Studies

    Aarseth, E. J., 2021, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming. 2nd ed.

    Research output: Conference Article in Proceeding or Book/Report chapterEncyclopedia chapterResearch

  2. Published

    Dataspill og metode: en samtale med Espen Aarseth og Torill Mortensen

    Aarseth, E. J. & Mortensen, T. E., 2021, In: Norsk Medietidsskrift. 28, 4

    Research output: Journal Article or Conference Article in JournalJournal articleResearch

  3. Published

    Two Decades of Game Studies

    Aarseth, E. J., 2021, In: Game Studies. 21, 1

    Research output: Journal Article or Conference Article in JournalEditorialResearch

  4. Published

    Le jeu et son nom : qu’est-ce qu’un auteur de jeu vidéo ?

    Aarseth, E. J., 2021, In: Poïétique du jeu vidéo. 23

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  5. Published

    The game itself? Towards a Hermeneutics of Computer Games

    Aarseth, E. J. & Möring, S. M., 2020, FDG '20: International Conference on the Foundations of Digital Games. Association for Computing Machinery, p. 1-8 36

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  6. Published

    Game Studies: How to play - Ten play-tips for the aspiring game-studies scholar

    Aarseth, E. J., 2019, In: Game Studies. 19, 2

    Research output: Journal Article or Conference Article in JournalEditorialResearch

  7. Published

    Ludoforming: Changing Actual, Historical or Fictional Topographies into Ludic Topologies

    Aarseth, E. J., 2019, Ludotopia: Spaces, Places and Territories in Computer Games. Aarseth, E. & Günzel, S. (eds.). Transcript Verlag, p. 127-140

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  8. Published

    Introduction: Space – The Theoretical Frontier

    Aarseth, E. J. & Günzel, S., 2019, Ludotopia: Spaces, Places and Territories in Computer Games. Aarseth, E. & Günzel, S. (eds.). Transcript Verlag

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  9. Published

    Ludotopia: Spaces, Places, and Territories in Computer Games

    Aarseth, E. J. (ed.) & Günzel, S. (ed.), 2019, Transcript Verlag.

    Research output: Book / Anthology / Report / Ph.D. thesisAnthologyResearchpeer-review

  10. Published

    Strategies for Unlocking Content in Nintendo Franchises

    Blom, J., Aarseth, E. J. & Grabarczyk, P., Aug 2019.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  11. Published

    An Ontological Meta-Model for Games Research

    Grabarczyk, P. & Aarseth, E. J., 2018, In: Proceedings of the Digital Games Research Association (DiGRA).

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  12. Published

    Port or conversion? An ontological framework for classifying game versions

    Grabarczyk, P. & Aarseth, E. J., 2018.

    Research output: Contribution to conference - NOT published in proceeding or journalPaperResearchpeer-review

  13. Published

    A weak scientific basis for gaming disorder: Let us err on the side of caution

    van Rooij, A., Ferguson, C., Nielsen, R. K. L., Aarseth, E. J., Poulsen, A., Kardefelt-Winther, D., Bean, A., Colder Carras, M., Przybylski, A., Shi, J., Brus, A., Fiskaali, A., Karlsen, F., Lieberoth, A., Markey, P. & Prax, P., 12 Mar 2018, In: Journal of Behavioral Addictions. 7, 1, p. 1-9 9 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  14. Published

    Terminological triage - a method for evaluating ludic terms

    Aarseth, E. J. & Grabarczyk, P., 2017.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  15. Published

    Against ‘Videogames’: Epistemic Blindness in (Video) Game Studies

    Aarseth, E. J., 2017.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  16. Published

    Just Games

    Aarseth, E. J. (ed.), 2017, In: Game Studies. 17, 1

    Research output: Journal Article or Conference Article in JournalEditorialResearch

  17. Published
  18. Published

    Replaying Minecraft? Sandbox Building Meets Action JRPG

    Aarseth, E. J. & Blom, J., 22 Aug 2017.

    Research output: Contribution to conference - NOT published in proceeding or journalPaperResearchpeer-review

  19. Published

    Transmedia (Storytelling?): a polyphonic critical review

    Sánchez-Mesa, D., Aarseth, E. J., Pratten, R. & Scolari, C. A., 2016, In: Artnodes: E-Journal on Art, Science and Technology. 2016, 18

    Research output: Journal Article or Conference Article in JournalJournal articleResearch

  20. Published

    Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal

    Aarseth, E., Bean, A., Nielsen, R. K. L., Boon, H., Carras, M., Coulson, M., Das, D., Deleuze, J., Dunkels, E., Edman, J., Ferguson, C., Haagsma, M., Bergmark, K., Hussain, Z., Jansz, J., Kardefelt-Winther, D., Kutner, L., Markey, P., Prause, N., Przybylski, A., Quandt, T., Schimmenti, A., Starcevic, V., Stutman, G., van Looy, J. & van Rooij, A., 29 Dec 2016, In: Journal of Behavioral Addictions.

    Research output: Journal Article or Conference Article in JournalComment/debateResearch

  21. Published

    Meta-Game Studies

    Aarseth, E. J., 2015, In: Game Studies. 15, 1

    Research output: Journal Article or Conference Article in JournalEditorialResearch

  22. Published

    The Word Game: The ontology of an undefinable object

    Aarseth, E. J. & Calleja, G., 2015, Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015). Society for the Advancement of the Science of Digital Games, 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  23. Published

    Ludology

    Aarseth, E. J., 2014, The Routledge Companion to Video Game Studies. J. P. Wolf, M. & Perron, B. (eds.). New York, NY: Routledge, p. 185-189 5 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  24. Published

    Ontology

    Aarseth, E. J., 2014, The Routledge Companion to Video Game Studies. J. P. Wolf, M. & Perron, B. (eds.). New York, NY: Routledge, p. 484-492 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  25. Published

    Connecting the Dots between Games and Addiction

    Nielsen, R. K., Karlsen, F., Goggin, J. & Aarseth, E., 6 Aug 2014. 3 p.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  26. Published

    Challenges for Game Addiction as a Mental Health Diagnosis

    Nielsen, R. K., Aarseth, E. & Poulsen, A., 7 Apr 2014, Proceedings of the 9th International Conference on the Foundations of Digital Games: FDG 2014 Proceedings. 3 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  27. Published

    Game History: A special issue

    Aarseth, E. J., 2013, In: Game Studies. 13, 2

    Research output: Journal Article or Conference Article in JournalEditorialResearch

  28. Published

    Ludic Zombies: An Examination of Zombieism in Games

    Backe, H-J. & Aarseth, E., 2013, In: Proceedings of DiGRA 2013. 7, 16 p., 405.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  29. Published

    Ad Ludum! The Study of Games From the Colosseum to the Computer

    Aarseth, E., 2013, Greek and Roman Games in the Computer Age. Selliaas Thorsen, T. (ed.). Trondheim: TAPIR Akademisk Forlag, p. 11-23 13 p. (Trondheim Studies in Greek and Latin; No. 1).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  30. Published

    Editorial

    Aarseth, E. (ed.), Sep 2012, In: Game Studies. 12, 1

    Research output: Journal Article or Conference Article in JournalEditorialResearch

  31. Published

    A Narrative Theory of Games

    Aarseth, E., 2012, In: Foundations of Digital Games Conference Proceedings. p. 129-133 5 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  32. Published

    Game Studies (Vol 11, issue 1): The International Journal of Computer Game Research

    Aarseth, E. (ed.), Feb 2011

    Research output: Other contributionNet publication - Internet publicationResearchpeer-review

  33. Published

    Game Studies (Vol. 11, issue 3): The International Journal of Computer Game Research

    Aarseth, E. (ed.), Dec 2011

    Research output: Other contributionNet publication - Internet publicationResearchpeer-review

  34. Published

    Game Studies (Vol. 11, issue 2): The International Journal of Computer Game Research

    Aarseth, E. (ed.), May 2011

    Research output: Other contributionNet publication - Internet publicationResearchpeer-review

  35. Published

    “Define Real, Moron!” -Some Remarks on Game Ontologies

    Aarseth, E., 2011, DIGAREC Keynote-Lectures 2009/10. Günzel, S., Liebe, M. & Mersch, D. (eds.). Potsdam: Universität Potsdam, Vol. 6. p. 50-68 18 p. (DIGAREC Series).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearch

  36. Published

    Game Addiction Triangulated: Media Panic or Health Problem – Who Can Tell?

    Nielsen, R. K. L. & Aarseth, E., 2011.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  37. Published

    Ungdommers opplevelser med overdreven bruk av online-rollespillet World of Warcraft

    Flaaten, Ø., Torp, S. & Aarseth, E., 29 Oct 2010, In: Nordisk Tidsskrift for Ungdomsforskning. 10, 2, p. 57-78 22 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  38. Published

    Uma Teoria Narrativa Dos Jogos

    Aarseth, E., 2010, FILE Sao Paulo 2010. Barreto, R. & Perissinoto, P. (eds.). 2010 ed. Sao Paulo: FILE, p. 170-177 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearch

  39. Published

    A Cultura E O Negocio De Produçoes Crossmedia

    Aarseth, E., 2010, FILE Sao Paulo 2010. Barreto, R. & Perissinoto, P. (eds.). 2010 ed. Sao Paulo: FILE, p. 9-15 6 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  40. Published

    "Ich will nicht, dass es mir schmeckt, aber es schmeckt mir doch!": Ein Gespräch

    Aarseth, E. & Fuchs, M., 2010, Das Spiel und seine Grenzen: Passagen des Spiels II. Fuchs, M. & Strouhal, E. (eds.). Wien New York: Springer, p. 95-100 6 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearch

  41. Published

    Mapping the game landscape: Locating genres using functional classification

    Dahlskog, S., Kamstrup, A. & Aarseth, E. J., 2009, DiGRA '09 - Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory. Brunel University

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  42. Published

    Mufaji zavar: A narrativizmus és a szimuláció muvészete

    Aarseth, E., 2009, Narratívák 7.: Elbeszélés, Játék és Szimuláció A Digitális Médiában. Fenyvesi, K. & Kiss, M. (eds.). Pécs: Kiarat Kiado, p. 159-174 15 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearch

  43. Published

    Homo Ludens Viator: Mobilizing Game Studies

    Enevold, J. & Aarseth, E., 2008.

    Research output: Contribution to conference - NOT published in proceeding or journalPaperResearch

  44. Published

    Mama Ludens: Interviews with Women who Play

    Enevold, J., Hagström, C. & Aarseth, E., 2008.

    Research output: Contribution to conference - NOT published in proceeding or journalPaperResearch

  45. Published

    A Hollow World: World of Warcraft as Spatial Practice

    Aarseth, E., 2008, Digital Culture, Play, and Identity: A World of Warcraft Reader. MIT Press, p. 111-122 12 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearch

  46. Published
  47. Published

    Forskning på spel: Metodologiska ansatser til spelanalys

    Aarseth, E. J., 2007, Datorspelandets dynamik: Lekar och roller i en digital kultur. Linderoth, J. (ed.). Lund, Sweden: Studentlitteratur, p. 209-229 20 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  48. Published

    Narrative Literature in the Turing Universe

    Aarseth, E. J., 2007, The Novel: Volume 2: Forms and Themes. Moretti, F. (ed.). Princeton, NJ: Princeton University Press, Vol. 2. p. 839-870 31 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  49. Published

    I Fought the Law: Transgressive Play and The Implied Player

    Aarseth, E. J., 2007, DiGRA '07 - Proceedings of the 2007 DiGRA International Conference: Situated Play. Vol. 4. p. 130-133

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  50. Published

    Investigación sobre juegos: aproximaciones metodológicas al análisis de juegos

    Aarseth, E., 2007, In: Artnodes: E-Journal on Art, Science and Technology. 7, p. 1-11 11 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

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