
Espen Aarseth, Dr. Art.
Full Professor
- Center for Computer Games Research
Research center
- Digital Design
Department
IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark
Building: 2F11-2T01
- Email: aarseth@itu.dk
Information Desk: 72185000
- 2007
- Published
Narrative Literature in the Turing Universe
Aarseth, E. J., 2007, The Novel: Volume 2: Forms and Themes. Moretti, F. (ed.). Princeton, NJ: Princeton University Press, Vol. 2. p. 839-870 31 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- 2006
- Published
How We Became Postdigital: From Cyberstudies to Game Studies
Aarseth, E. J., 2006, Critical Cyberculture Studies . Silver, D. & Massanari, A. (eds.). New York, NY: New York University Press, p. 37-46 9 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Sin sensación de final: la estética hipertextual
Aarseth, E. J., 2006, Teoría del hipertexto : La literatura en la era electrónica. Vilariño Picos, M. T. & Abuín González, A. (eds.). Madrid, Spain: Arco Libros, p. 93-119 26 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Stories vs. Games: Is There Hope for the Interactive Narrative?
Aarseth, E. J., 2006, New Media: production, development and distribution. Damásio, M. J. (ed.). Lisbon: Edições Universitárias Lusófonas, p. 150-157, 334-343Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Warum Game Studies
Aarseth, E. J., 2006, Clash of Realities: Computerspiele und Soziale Wirklichkeit. Kaminski, W. & Lorber, M. (eds.). München: Kopaed, p. 17-23 6 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- 2005
- Published
From Hunt the Wumpus to EverQuest: Introduction to Quest Theory
Aarseth, E. J., 2005, Entertainment Computing - ICEC 2005. Kishino, F., Kitamura, Y., Kato, H. & Nagata, N. (eds.). Springer, p. 496-506 11 p. (Lecture Notes in Computer Science, Vol. 3711).Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- 2004
- Published
Genre Trouble: Narrativism and the Art of Simulation
Aarseth, E. J., Mar 2004, First Person: New Media as Story, Performance, and Game. Wardrip-Fruin, N. & Harrigan, P. (eds.). Cambridge, MA: MIT Press, p. 45-55 11 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Quest Games as Post-Narrative Discourse
Aarseth, E. J., 2004, Narrative across Media: The Languages of Storytelling. Ryan, M-L. (ed.). Lincoln, NE: University of Nebraska Press, p. 361-376 15 p. (Frontiers of Narrative).Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- 2003
- Published
A multi-dimensional typology of games
Aarseth, E. J., Smedstad, S. M. & Sunnanå, L., 2003, DiGRA '03 - Proceedings of the 2003 DiGRA International Conference: Level Up. Copier, M. & Raessens, J. (eds.). p. 48-53 6 p.Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
A Typology of Mobile Games
Smedstad, S. M., Sunnanå, L. & Aarseth, E. J., 2003, DiGRA '03 - Proceedings of the 2003 DiGRA International Conference: Level Up (Digital Edition). Copier, M. & Raessens, J. (eds.).Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
ID: 263501