ITU
Espen Aarseth

Espen Aarseth, Dr. Art.

Full Professor

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Building: 5F11

Information Desk: 72185000

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  1. 2003
  2. Published

    A multi-dimensional typology of games

    Aarseth, E. J., Smedstad, S. M. & Sunnanå, L., 2003, DiGRA '03 - Proceedings of the 2003 DiGRA International Conference: Level Up. Copier, M. & Raessens, J. (eds.). p. 48-53 6 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  3. Published

    A Typology of Mobile Games

    Smedstad, S. M., Sunnanå, L. & Aarseth, E. J., 2003, DiGRA '03 - Proceedings of the 2003 DiGRA International Conference: Level Up (Digital Edition). Copier, M. & Raessens, J. (eds.).

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  4. 2004
  5. Published

    Quest Games as Post-Narrative Discourse

    Aarseth, E. J., 2004, Narrative across Media: The Languages of Storytelling. Ryan, M-L. (ed.). Lincoln, NE: University of Nebraska Press, p. 361-376 15 p. (Frontiers of Narrative).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  6. Published

    Genre Trouble: Narrativism and the Art of Simulation

    Aarseth, E. J., Mar 2004, First Person: New Media as Story, Performance, and Game. Wardrip-Fruin, N. & Harrigan, P. (eds.). Cambridge, MA: MIT Press, p. 45-55 11 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  7. 2005
  8. Published

    From Hunt the Wumpus to EverQuest: Introduction to Quest Theory

    Aarseth, E. J., 2005, Entertainment Computing - ICEC 2005. Kishino, F., Kitamura, Y., Kato, H. & Nagata, N. (eds.). Springer, p. 496-506 11 p. (Lecture Notes in Computer Science, Vol. 3711).

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  9. 2006
  10. Published

    How We Became Postdigital: From Cyberstudies to Game Studies

    Aarseth, E. J., 2006, Critical Cyberculture Studies . Silver, D. & Massanari, A. (eds.). New York, NY: New York University Press, p. 37-46 9 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  11. Published

    Sin sensación de final: la estética hipertextual

    Aarseth, E. J., 2006, Teoría del hipertexto : La literatura en la era electrónica. Vilariño Picos, M. T. & Abuín González, A. (eds.). Madrid, Spain: Arco Libros, p. 93-119 26 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  12. Published

    Stories vs. Games: Is There Hope for the Interactive Narrative?

    Aarseth, E. J., 2006, New Media: production, development and distribution. Damásio, M. J. (ed.). Lisbon: Edições Universitárias Lusófonas, p. 150-157, 334-343

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  13. Published

    Warum Game Studies

    Aarseth, E. J., 2006, Clash of Realities: Computerspiele und Soziale Wirklichkeit. Kaminski, W. & Lorber, M. (eds.). München: Kopaed, p. 17-23 6 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  14. 2007
  15. Published
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