
Espen Aarseth, Dr. Art.
Full Professor
- Center for Digital Play
Research center
- Digital Design
Department
IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark
Building: 2F11-2T01
- Email: aarseth@itu.dk
Information Desk: 72185000
- 2021
- Published
Game Studies
Aarseth, E. J., 2021, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming. 2nd ed.Research output: Conference Article in Proceeding or Book/Report chapter › Encyclopedia chapter › Research
- 2020
- Published
The game itself? Towards a Hermeneutics of Computer Games
Aarseth, E. J. & Möring, S. M., 2020, FDG '20: International Conference on the Foundations of Digital Games. Association for Computing Machinery, p. 1-8 36Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- 2019
- Published
Introduction: Space – The Theoretical Frontier
Aarseth, E. J. & Günzel, S., 2019, Ludotopia: Spaces, Places and Territories in Computer Games. Aarseth, E. & Günzel, S. (eds.). Transcript VerlagResearch output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Ludoforming: Changing Actual, Historical or Fictional Topographies into Ludic Topologies
Aarseth, E. J., 2019, Ludotopia: Spaces, Places and Territories in Computer Games. Aarseth, E. & Günzel, S. (eds.). Transcript Verlag, p. 127-140Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- 2015
- Published
The Word Game: The ontology of an undefinable object
Aarseth, E. J. & Calleja, G., 2015, Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015). Society for the Advancement of the Science of Digital Games, 8 p.Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- 2014
- Published
Challenges for Game Addiction as a Mental Health Diagnosis
Nielsen, R. K., Aarseth, E. & Poulsen, A., 7 Apr 2014, Proceedings of the 9th International Conference on the Foundations of Digital Games: FDG 2014 Proceedings. 3 p.Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
Ludology
Aarseth, E. J., 2014, The Routledge Companion to Video Game Studies. J. P. Wolf, M. & Perron, B. (eds.). New York, NY: Routledge, p. 185-189 5 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Ontology
Aarseth, E. J., 2014, The Routledge Companion to Video Game Studies. J. P. Wolf, M. & Perron, B. (eds.). New York, NY: Routledge, p. 484-492 8 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- 2013
- Published
Ad Ludum! The Study of Games From the Colosseum to the Computer
Aarseth, E., 2013, Greek and Roman Games in the Computer Age. Selliaas Thorsen, T. (ed.). Trondheim: TAPIR Akademisk Forlag, p. 11-23 13 p. (Trondheim Studies in Greek and Latin; No. 1).Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- 2011
- Published
“Define Real, Moron!” -Some Remarks on Game Ontologies
Aarseth, E., 2011, DIGAREC Keynote-Lectures 2009/10. Günzel, S., Liebe, M. & Mersch, D. (eds.). Potsdam: Universität Potsdam, Vol. 6. p. 50-68 18 p. (DIGAREC Series).Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research
ID: 263501