
Espen Aarseth, Dr. Art.
Full Professor
- Play, Culture and AI
Section
- Center for Digital Play
Research center
- Digital Design
Department
IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark
Building: 2F11-2T01
- Email: aarseth@itu.dk
Information Desk: 72185000
- Published
"Ich will nicht, dass es mir schmeckt, aber es schmeckt mir doch!": Ein Gespräch
Aarseth, E. & Fuchs, M., 2010, Das Spiel und seine Grenzen: Passagen des Spiels II. Fuchs, M. & Strouhal, E. (eds.). Wien New York: Springer, p. 95-100 6 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research
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“Define Real, Moron!” -Some Remarks on Game Ontologies
Aarseth, E., 2011, DIGAREC Keynote-Lectures 2009/10. Günzel, S., Liebe, M. & Mersch, D. (eds.). Potsdam: Universität Potsdam, Vol. 6. p. 50-68 18 p. (DIGAREC Series).Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research
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A Cultura E O Negocio De Produçoes Crossmedia
Aarseth, E., 2010, FILE Sao Paulo 2010. Barreto, R. & Perissinoto, P. (eds.). 2010 ed. Sao Paulo: FILE, p. 9-15 6 p.Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
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A Hollow World: World of Warcraft as Spatial Practice
Aarseth, E., 2008, Digital Culture, Play, and Identity: A World of Warcraft Reader. MIT Press, p. 111-122 12 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research
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A multi-dimensional typology of games
Aarseth, E. J., Smedstad, S. M. & Sunnanå, L., 2003, DiGRA '03 - Proceedings of the 2003 DiGRA International Conference: Level Up. Copier, M. & Raessens, J. (eds.). p. 48-53 6 p.Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
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A Narrative Theory of Games
Aarseth, E., 2012, In: Foundations of Digital Games Conference Proceedings. p. 129-133 5 p.Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
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A Typology of Mobile Games
Smedstad, S. M., Sunnanå, L. & Aarseth, E. J., 2003, DiGRA '03 - Proceedings of the 2003 DiGRA International Conference: Level Up (Digital Edition). Copier, M. & Raessens, J. (eds.).Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
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A weak scientific basis for gaming disorder: Let us err on the side of caution
van Rooij, A., Ferguson, C., Nielsen, R. K. L., Aarseth, E. J., Poulsen, A., Kardefelt-Winther, D., Bean, A., Colder Carras, M., Przybylski, A., Shi, J., Brus, A., Fiskaali, A., Karlsen, F., Lieberoth, A., Markey, P. & Prax, P., 12 Mar 2018, In: Journal of Behavioral Addictions. 7, 1, p. 1-9 9 p.Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
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Ad Ludum! The Study of Games From the Colosseum to the Computer
Aarseth, E., 2013, Greek and Roman Games in the Computer Age. Selliaas Thorsen, T. (ed.). Trondheim: TAPIR Akademisk Forlag, p. 11-23 13 p. (Trondheim Studies in Greek and Latin; No. 1).Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
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Against ‘Videogames’: Epistemic Blindness in (Video) Game Studies
Aarseth, E. J., 2017.Research output: Contribution to conference - NOT published in proceeding or journal › Conference abstract for conference › Research › peer-review
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An Ontological Meta-Model for Games Research
Grabarczyk, P. & Aarseth, E. J., 2018, In: Proceedings of the Digital Games Research Association (DiGRA).Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
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Challenges for Game Addiction as a Mental Health Diagnosis
Nielsen, R. K., Aarseth, E. & Poulsen, A., 7 Apr 2014, Proceedings of the 9th International Conference on the Foundations of Digital Games: FDG 2014 Proceedings. 3 p.Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
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Characters Without Signifiers
Aarseth, E. J., 25 May 2022, In: Narrative. 30, 2, p. 269 10 p.Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
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Connecting the Dots between Games and Addiction
Nielsen, R. K., Karlsen, F., Goggin, J. & Aarseth, E., 6 Aug 2014. 3 p.Research output: Contribution to conference - NOT published in proceeding or journal › Conference abstract for conference › Research › peer-review
- Published
Dataspill og metode: en samtale med Espen Aarseth og Torill Mortensen
Aarseth, E. J. & Mortensen, T. E., 2021, In: Norsk Medietidsskrift. 28, 4Research output: Journal Article or Conference Article in Journal › Journal article › Research
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Doors and Perception: Fiction vs Simulation in Games
Aarseth, E. J., 2007, In: Intermédialités: Histoire et théorie des arts, des lettres et des techniques/Intermediality: History and Theory of the Arts, Literature and Technologies. 9, p. 35-44Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
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Editorial
Aarseth, E. (ed.), Sep 2012, In: Game Studies. 12, 1Research output: Journal Article or Conference Article in Journal › Editorial › Research
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Forskning på spel: Metodologiska ansatser til spelanalys
Aarseth, E. J., 2007, Datorspelandets dynamik: Lekar och roller i en digital kultur. Linderoth, J. (ed.). Lund, Sweden: Studentlitteratur, p. 209-229 20 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
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From Hunt the Wumpus to EverQuest: Introduction to Quest Theory
Aarseth, E. J., 2005, Entertainment Computing - ICEC 2005. Kishino, F., Kitamura, Y., Kato, H. & Nagata, N. (eds.). Springer, p. 496-506 11 p. (Lecture Notes in Computer Science, Vol. 3711).Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
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Game Addiction Triangulated: Media Panic or Health Problem – Who Can Tell?
Nielsen, R. K. L. & Aarseth, E., 2011.Research output: Contribution to conference - NOT published in proceeding or journal › Conference abstract for conference › Research › peer-review
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Game History: A special issue
Aarseth, E. J., 2013, In: Game Studies. 13, 2Research output: Journal Article or Conference Article in Journal › Editorial › Research
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Game Studies
Aarseth, E. J., 2021, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming. 2nd ed.Research output: Conference Article in Proceeding or Book/Report chapter › Encyclopedia chapter › Research
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Game Studies: How to play - Ten play-tips for the aspiring game-studies scholar
Aarseth, E. J., 2019, In: Game Studies. 19, 2Research output: Journal Article or Conference Article in Journal › Editorial › Research
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Genre Trouble: Narrativism and the Art of Simulation
Aarseth, E. J., Mar 2004, First Person: New Media as Story, Performance, and Game. Wardrip-Fruin, N. & Harrigan, P. (eds.). Cambridge, MA: MIT Press, p. 45-55 11 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
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Homo Ludens Viator: Mobilizing Game Studies
Enevold, J. & Aarseth, E., 2008.Research output: Contribution to conference - NOT published in proceeding or journal › Paper › Research
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How We Became Postdigital: From Cyberstudies to Game Studies
Aarseth, E. J., 2006, Critical Cyberculture Studies . Silver, D. & Massanari, A. (eds.). New York, NY: New York University Press, p. 37-46 9 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
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I Fought the Law: Transgressive Play and The Implied Player
Aarseth, E. J., 2007, DiGRA '07 - Proceedings of the 2007 DiGRA International Conference: Situated Play. Vol. 4. p. 130-133Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
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Introduction: Space – The Theoretical Frontier
Aarseth, E. J. & Günzel, S., 2019, Ludotopia: Spaces, Places and Territories in Computer Games. Aarseth, E. & Günzel, S. (eds.). Transcript VerlagResearch output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
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Investigación sobre juegos: aproximaciones metodológicas al análisis de juegos
Aarseth, E., 2007, In: Artnodes: E-Journal on Art, Science and Technology. 7, p. 1-11 11 p.Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
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Just Games
Aarseth, E. J. (ed.), 2017, In: Game Studies. 17, 1Research output: Journal Article or Conference Article in Journal › Editorial › Research
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Le jeu et son nom : qu’est-ce qu’un auteur de jeu vidéo ?
Aarseth, E. J., 2021, In: Poïétique du jeu vidéo. 23Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
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Ludic Zombies: An Examination of Zombieism in Games
Backe, H-J. & Aarseth, E., 2013, In: Proceedings of DiGRA 2013. 7, 16 p., 405.Research output: Journal Article or Conference Article in Journal › Conference article › Research › peer-review
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Ludoforming: Changing Actual, Historical or Fictional Topographies into Ludic Topologies
Aarseth, E. J., 2019, Ludotopia: Spaces, Places and Territories in Computer Games. Aarseth, E. & Günzel, S. (eds.). Transcript Verlag, p. 127-140Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
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Ludology
Aarseth, E. J., 2014, The Routledge Companion to Video Game Studies. J. P. Wolf, M. & Perron, B. (eds.). New York, NY: Routledge, p. 185-189 5 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
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Ludotopia: Spaces, Places, and Territories in Computer Games
Aarseth, E. J. (ed.) & Günzel, S. (ed.), 2019, Transcript Verlag.Research output: Book / Anthology / Report / Ph.D. thesis › Anthology › Research › peer-review
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Mama Ludens: Interviews with Women who Play
Enevold, J., Hagström, C. & Aarseth, E., 2008.Research output: Contribution to conference - NOT published in proceeding or journal › Paper › Research
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Mapping the game landscape: Locating genres using functional classification
Dahlskog, S., Kamstrup, A. & Aarseth, E. J., 2009, DiGRA '09 - Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory. Brunel UniversityResearch output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
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Meta-Game Studies
Aarseth, E. J., 2015, In: Game Studies. 15, 1Research output: Journal Article or Conference Article in Journal › Editorial › Research
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Mufaji zavar: A narrativizmus és a szimuláció muvészete
Aarseth, E., 2009, Narratívák 7.: Elbeszélés, Játék és Szimuláció A Digitális Médiában. Fenyvesi, K. & Kiss, M. (eds.). Pécs: Kiarat Kiado, p. 159-174 15 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research
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Narrative Literature in the Turing Universe
Aarseth, E. J., 2007, The Novel: Volume 2: Forms and Themes. Moretti, F. (ed.). Princeton, NJ: Princeton University Press, Vol. 2. p. 839-870 31 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
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Ontology
Aarseth, E. J., 2014, The Routledge Companion to Video Game Studies. J. P. Wolf, M. & Perron, B. (eds.). New York, NY: Routledge, p. 484-492 8 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
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Port or conversion? An ontological framework for classifying game versions
Grabarczyk, P. & Aarseth, E. J., 2018.Research output: Contribution to conference - NOT published in proceeding or journal › Paper › Research › peer-review
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Quest Games as Post-Narrative Discourse
Aarseth, E. J., 2004, Narrative across Media: The Languages of Storytelling. Ryan, M-L. (ed.). Lincoln, NE: University of Nebraska Press, p. 361-376 15 p. (Frontiers of Narrative).Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
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Replaying Minecraft? Sandbox Building Meets Action JRPG
Aarseth, E. J. & Blom, J., 22 Aug 2017.Research output: Contribution to conference - NOT published in proceeding or journal › Paper › Research › peer-review
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Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal
Aarseth, E., Bean, A., Nielsen, R. K. L., Boon, H., Carras, M., Coulson, M., Das, D., Deleuze, J., Dunkels, E., Edman, J., Ferguson, C., Haagsma, M., Bergmark, K., Hussain, Z., Jansz, J., Kardefelt-Winther, D., Kutner, L., Markey, P., Prause, N., Przybylski, A., Quandt, T., Schimmenti, A., Starcevic, V., Stutman, G., van Looy, J. & van Rooij, A., 29 Dec 2016, In: Journal of Behavioral Addictions.Research output: Journal Article or Conference Article in Journal › Comment/debate › Research
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Sin sensación de final: la estética hipertextual
Aarseth, E. J., 2006, Teoría del hipertexto : La literatura en la era electrónica. Vilariño Picos, M. T. & Abuín González, A. (eds.). Madrid, Spain: Arco Libros, p. 93-119 26 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
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Spec Ops: The line between player and spectator in ludic entertainment.
Aarseth, E. J., 2017, 10 p.Research output: Working paper › Research
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Stories vs. Games: Is There Hope for the Interactive Narrative?
Aarseth, E. J., 2006, New Media: production, development and distribution. Damásio, M. J. (ed.). Lisbon: Edições Universitárias Lusófonas, p. 150-157, 334-343Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
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Strategies for Unlocking Content in Nintendo Franchises
Blom, J., Aarseth, E. J. & Grabarczyk, P., Aug 2019.Research output: Contribution to conference - NOT published in proceeding or journal › Conference abstract for conference › Research › peer-review
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Terminological triage - a method for evaluating ludic terms
Aarseth, E. J. & Grabarczyk, P., 2017.Research output: Contribution to conference - NOT published in proceeding or journal › Conference abstract for conference › Research › peer-review
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The game itself? Towards a Hermeneutics of Computer Games
Aarseth, E. J. & Möring, S. M., 2020, FDG '20: International Conference on the Foundations of Digital Games. Association for Computing Machinery, p. 1-8 36Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
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The Word Game: The ontology of an undefinable object
Aarseth, E. J. & Calleja, G., 2015, Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015). Society for the Advancement of the Science of Digital Games, 8 p.Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
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Transmedia (Storytelling?): a polyphonic critical review
Sánchez-Mesa, D., Aarseth, E. J., Pratten, R. & Scolari, C. A., 2016, In: Artnodes: E-Journal on Art, Science and Technology. 2016, 18Research output: Journal Article or Conference Article in Journal › Journal article › Research
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Two Decades of Game Studies
Aarseth, E. J., 2021, In: Game Studies. 21, 1Research output: Journal Article or Conference Article in Journal › Editorial › Research
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Uma Teoria Narrativa Dos Jogos
Aarseth, E., 2010, FILE Sao Paulo 2010. Barreto, R. & Perissinoto, P. (eds.). 2010 ed. Sao Paulo: FILE, p. 170-177 8 p.Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research
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Ungdommers opplevelser med overdreven bruk av online-rollespillet World of Warcraft
Flaaten, Ø., Torp, S. & Aarseth, E., 29 Oct 2010, In: Nordisk Tidsskrift for Ungdomsforskning. 10, 2, p. 57-78 22 p.Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
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Warum Game Studies
Aarseth, E. J., 2006, Clash of Realities: Computerspiele und Soziale Wirklichkeit. Kaminski, W. & Lorber, M. (eds.). München: Kopaed, p. 17-23 6 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
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