ITU
Espen Aarseth

Espen Aarseth, Dr. Art.

Full Professor

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Building: 2F11-2T01

Information Desk: 72185000

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  1. Journal article
  2. Published

    A Narrative Theory of Games

    Aarseth, E., 2012, In: Foundations of Digital Games Conference Proceedings. p. 129-133 5 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  3. Published

    Characters Without Signifiers

    Aarseth, E. J., 25 May 2022, In: Narrative. 30, 2, p. 269 10 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  4. Published

    Dataspill og metode: en samtale med Espen Aarseth og Torill Mortensen

    Aarseth, E. J. & Mortensen, T. E., 2021, In: Norsk Medietidsskrift. 28, 4

    Research output: Journal Article or Conference Article in JournalJournal articleResearch

  5. Published
  6. Published

    Investigación sobre juegos: aproximaciones metodológicas al análisis de juegos

    Aarseth, E., 2007, In: Artnodes: E-Journal on Art, Science and Technology. 7, p. 1-11 11 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  7. Published

    Le jeu et son nom : qu’est-ce qu’un auteur de jeu vidéo ?

    Aarseth, E. J., 2021, In: Poïétique du jeu vidéo. 23

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  8. Published

    Ungdommers opplevelser med overdreven bruk av online-rollespillet World of Warcraft

    Flaaten, Ø., Torp, S. & Aarseth, E., 29 Oct 2010, In: Nordisk Tidsskrift for Ungdomsforskning. 10, 2, p. 57-78 22 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  9. Published

    An Ontological Meta-Model for Games Research

    Grabarczyk, P. & Aarseth, E. J., 2018, In: Proceedings of the Digital Games Research Association (DiGRA).

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  10. Published

    Transmedia (Storytelling?): a polyphonic critical review

    Sánchez-Mesa, D., Aarseth, E. J., Pratten, R. & Scolari, C. A., 2016, In: Artnodes: E-Journal on Art, Science and Technology. 2016, 18

    Research output: Journal Article or Conference Article in JournalJournal articleResearch

  11. Published

    A weak scientific basis for gaming disorder: Let us err on the side of caution

    van Rooij, A., Ferguson, C., Nielsen, R. K. L., Aarseth, E. J., Poulsen, A., Kardefelt-Winther, D., Bean, A., Colder Carras, M., Przybylski, A., Shi, J., Brus, A., Fiskaali, A., Karlsen, F., Lieberoth, A., Markey, P. & Prax, P., 12 Mar 2018, In: Journal of Behavioral Addictions. 7, 1, p. 1-9 9 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  12. Conference article
  13. Published

    Ludic Zombies: An Examination of Zombieism in Games

    Backe, H-J. & Aarseth, E., 2013, In: Proceedings of DiGRA 2013. 7, 16 p., 405.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  14. Editorial
  15. Published

    Editorial

    Aarseth, E. (ed.), Sep 2012, In: Game Studies. 12, 1

    Research output: Journal Article or Conference Article in JournalEditorialResearch

  16. Published

    Game History: A special issue

    Aarseth, E. J., 2013, In: Game Studies. 13, 2

    Research output: Journal Article or Conference Article in JournalEditorialResearch

  17. Published

    Game Studies: How to play - Ten play-tips for the aspiring game-studies scholar

    Aarseth, E. J., 2019, In: Game Studies. 19, 2

    Research output: Journal Article or Conference Article in JournalEditorialResearch

  18. Published

    Just Games

    Aarseth, E. J. (ed.), 2017, In: Game Studies. 17, 1

    Research output: Journal Article or Conference Article in JournalEditorialResearch

  19. Published

    Meta-Game Studies

    Aarseth, E. J., 2015, In: Game Studies. 15, 1

    Research output: Journal Article or Conference Article in JournalEditorialResearch

  20. Published

    Two Decades of Game Studies

    Aarseth, E. J., 2021, In: Game Studies. 21, 1

    Research output: Journal Article or Conference Article in JournalEditorialResearch

  21. Comment/debate
  22. Published

    Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal

    Aarseth, E., Bean, A., Nielsen, R. K. L., Boon, H., Carras, M., Coulson, M., Das, D., Deleuze, J., Dunkels, E., Edman, J., Ferguson, C., Haagsma, M., Bergmark, K., Hussain, Z., Jansz, J., Kardefelt-Winther, D., Kutner, L., Markey, P., Prause, N., Przybylski, A., Quandt, T., Schimmenti, A., Starcevic, V., Stutman, G., van Looy, J. & van Rooij, A., 29 Dec 2016, In: Journal of Behavioral Addictions.

    Research output: Journal Article or Conference Article in JournalComment/debateResearch

  23. Anthology
  24. Published

    Ludotopia: Spaces, Places, and Territories in Computer Games

    Aarseth, E. J. (ed.) & Günzel, S. (ed.), 2019, Transcript Verlag.

    Research output: Book / Anthology / Report / Ph.D. thesisAnthologyResearchpeer-review

  25. Book chapter
  26. Published

    "Ich will nicht, dass es mir schmeckt, aber es schmeckt mir doch!": Ein Gespräch

    Aarseth, E. & Fuchs, M., 2010, Das Spiel und seine Grenzen: Passagen des Spiels II. Fuchs, M. & Strouhal, E. (eds.). Wien New York: Springer, p. 95-100 6 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearch

  27. Published

    “Define Real, Moron!” -Some Remarks on Game Ontologies

    Aarseth, E., 2011, DIGAREC Keynote-Lectures 2009/10. Günzel, S., Liebe, M. & Mersch, D. (eds.). Potsdam: Universität Potsdam, Vol. 6. p. 50-68 18 p. (DIGAREC Series).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearch

  28. Published

    A Hollow World: World of Warcraft as Spatial Practice

    Aarseth, E., 2008, Digital Culture, Play, and Identity: A World of Warcraft Reader. MIT Press, p. 111-122 12 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearch

  29. Published

    Ad Ludum! The Study of Games From the Colosseum to the Computer

    Aarseth, E., 2013, Greek and Roman Games in the Computer Age. Selliaas Thorsen, T. (ed.). Trondheim: TAPIR Akademisk Forlag, p. 11-23 13 p. (Trondheim Studies in Greek and Latin; No. 1).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  30. Published

    Forskning på spel: Metodologiska ansatser til spelanalys

    Aarseth, E. J., 2007, Datorspelandets dynamik: Lekar och roller i en digital kultur. Linderoth, J. (ed.). Lund, Sweden: Studentlitteratur, p. 209-229 20 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  31. Published

    Genre Trouble: Narrativism and the Art of Simulation

    Aarseth, E. J., Mar 2004, First Person: New Media as Story, Performance, and Game. Wardrip-Fruin, N. & Harrigan, P. (eds.). Cambridge, MA: MIT Press, p. 45-55 11 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  32. Published

    How We Became Postdigital: From Cyberstudies to Game Studies

    Aarseth, E. J., 2006, Critical Cyberculture Studies . Silver, D. & Massanari, A. (eds.). New York, NY: New York University Press, p. 37-46 9 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  33. Published

    Introduction: Space – The Theoretical Frontier

    Aarseth, E. J. & Günzel, S., 2019, Ludotopia: Spaces, Places and Territories in Computer Games. Aarseth, E. & Günzel, S. (eds.). Transcript Verlag

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  34. Published

    Ludoforming: Changing Actual, Historical or Fictional Topographies into Ludic Topologies

    Aarseth, E. J., 2019, Ludotopia: Spaces, Places and Territories in Computer Games. Aarseth, E. & Günzel, S. (eds.). Transcript Verlag, p. 127-140

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  35. Published

    Ludology

    Aarseth, E. J., 2014, The Routledge Companion to Video Game Studies. J. P. Wolf, M. & Perron, B. (eds.). New York, NY: Routledge, p. 185-189 5 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  36. Published

    Mufaji zavar: A narrativizmus és a szimuláció muvészete

    Aarseth, E., 2009, Narratívák 7.: Elbeszélés, Játék és Szimuláció A Digitális Médiában. Fenyvesi, K. & Kiss, M. (eds.). Pécs: Kiarat Kiado, p. 159-174 15 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearch

  37. Published

    Narrative Literature in the Turing Universe

    Aarseth, E. J., 2007, The Novel: Volume 2: Forms and Themes. Moretti, F. (ed.). Princeton, NJ: Princeton University Press, Vol. 2. p. 839-870 31 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  38. Published

    Ontology

    Aarseth, E. J., 2014, The Routledge Companion to Video Game Studies. J. P. Wolf, M. & Perron, B. (eds.). New York, NY: Routledge, p. 484-492 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  39. Published

    Quest Games as Post-Narrative Discourse

    Aarseth, E. J., 2004, Narrative across Media: The Languages of Storytelling. Ryan, M-L. (ed.). Lincoln, NE: University of Nebraska Press, p. 361-376 15 p. (Frontiers of Narrative).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  40. Published

    Sin sensación de final: la estética hipertextual

    Aarseth, E. J., 2006, Teoría del hipertexto : La literatura en la era electrónica. Vilariño Picos, M. T. & Abuín González, A. (eds.). Madrid, Spain: Arco Libros, p. 93-119 26 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  41. Published

    Stories vs. Games: Is There Hope for the Interactive Narrative?

    Aarseth, E. J., 2006, New Media: production, development and distribution. Damásio, M. J. (ed.). Lisbon: Edições Universitárias Lusófonas, p. 150-157, 334-343

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  42. Published

    Warum Game Studies

    Aarseth, E. J., 2006, Clash of Realities: Computerspiele und Soziale Wirklichkeit. Kaminski, W. & Lorber, M. (eds.). München: Kopaed, p. 17-23 6 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  43. Article in proceedings
  44. Published

    A Cultura E O Negocio De Produçoes Crossmedia

    Aarseth, E., 2010, FILE Sao Paulo 2010. Barreto, R. & Perissinoto, P. (eds.). 2010 ed. Sao Paulo: FILE, p. 9-15 6 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  45. Published

    A multi-dimensional typology of games

    Aarseth, E. J., Smedstad, S. M. & Sunnanå, L., 2003, DiGRA '03 - Proceedings of the 2003 DiGRA International Conference: Level Up. Copier, M. & Raessens, J. (eds.). p. 48-53 6 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  46. Published

    From Hunt the Wumpus to EverQuest: Introduction to Quest Theory

    Aarseth, E. J., 2005, Entertainment Computing - ICEC 2005. Kishino, F., Kitamura, Y., Kato, H. & Nagata, N. (eds.). Springer, p. 496-506 11 p. (Lecture Notes in Computer Science, Vol. 3711).

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  47. Published

    I Fought the Law: Transgressive Play and The Implied Player

    Aarseth, E. J., 2007, DiGRA '07 - Proceedings of the 2007 DiGRA International Conference: Situated Play. Vol. 4. p. 130-133

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  48. Published

    The game itself? Towards a Hermeneutics of Computer Games

    Aarseth, E. J. & Möring, S. M., 2020, FDG '20: International Conference on the Foundations of Digital Games. Association for Computing Machinery, p. 1-8 36

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  49. Published

    The Word Game: The ontology of an undefinable object

    Aarseth, E. J. & Calleja, G., 2015, Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015). Society for the Advancement of the Science of Digital Games, 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  50. Published

    Uma Teoria Narrativa Dos Jogos

    Aarseth, E., 2010, FILE Sao Paulo 2010. Barreto, R. & Perissinoto, P. (eds.). 2010 ed. Sao Paulo: FILE, p. 170-177 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearch

  51. Published

    Mapping the game landscape: Locating genres using functional classification

    Dahlskog, S., Kamstrup, A. & Aarseth, E. J., 2009, DiGRA '09 - Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory. Brunel University

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  52. Published

    Challenges for Game Addiction as a Mental Health Diagnosis

    Nielsen, R. K., Aarseth, E. & Poulsen, A., 7 Apr 2014, Proceedings of the 9th International Conference on the Foundations of Digital Games: FDG 2014 Proceedings. 3 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  53. Published

    A Typology of Mobile Games

    Smedstad, S. M., Sunnanå, L. & Aarseth, E. J., 2003, DiGRA '03 - Proceedings of the 2003 DiGRA International Conference: Level Up (Digital Edition). Copier, M. & Raessens, J. (eds.).

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  54. Encyclopedia chapter
  55. Published

    Game Studies

    Aarseth, E. J., 2021, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming. 2nd ed.

    Research output: Conference Article in Proceeding or Book/Report chapterEncyclopedia chapterResearch

  56. Conference abstract for conference
  57. Published

    Against ‘Videogames’: Epistemic Blindness in (Video) Game Studies

    Aarseth, E. J., 2017.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  58. Published

    Terminological triage - a method for evaluating ludic terms

    Aarseth, E. J. & Grabarczyk, P., 2017.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  59. Published

    Strategies for Unlocking Content in Nintendo Franchises

    Blom, J., Aarseth, E. J. & Grabarczyk, P., Aug 2019.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  60. Published

    Connecting the Dots between Games and Addiction

    Nielsen, R. K., Karlsen, F., Goggin, J. & Aarseth, E., 6 Aug 2014. 3 p.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  61. Published

    Game Addiction Triangulated: Media Panic or Health Problem – Who Can Tell?

    Nielsen, R. K. L. & Aarseth, E., 2011.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  62. Paper
  63. Published

    Replaying Minecraft? Sandbox Building Meets Action JRPG

    Aarseth, E. J. & Blom, J., 22 Aug 2017.

    Research output: Contribution to conference - NOT published in proceeding or journalPaperResearchpeer-review

  64. Published

    Homo Ludens Viator: Mobilizing Game Studies

    Enevold, J. & Aarseth, E., 2008.

    Research output: Contribution to conference - NOT published in proceeding or journalPaperResearch

  65. Published

    Mama Ludens: Interviews with Women who Play

    Enevold, J., Hagström, C. & Aarseth, E., 2008.

    Research output: Contribution to conference - NOT published in proceeding or journalPaperResearch

  66. Published

    Port or conversion? An ontological framework for classifying game versions

    Grabarczyk, P. & Aarseth, E. J., 2018.

    Research output: Contribution to conference - NOT published in proceeding or journalPaperResearchpeer-review

  67. Working paper
  68. Published

ID: 263501