
Espen Aarseth, Dr. Art.
Full Professor
- Center for Digital Play
Research center
- Digital Design
Department
IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark
Building: 2F11-2T01
- Email: aarseth@itu.dk
Information Desk: 72185000
- 2012
- Published
A Narrative Theory of Games
Aarseth, E., 2012, In: Foundations of Digital Games Conference Proceedings. p. 129-133 5 p.Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
- 2011
- Published
“Define Real, Moron!” -Some Remarks on Game Ontologies
Aarseth, E., 2011, DIGAREC Keynote-Lectures 2009/10. Günzel, S., Liebe, M. & Mersch, D. (eds.). Potsdam: Universität Potsdam, Vol. 6. p. 50-68 18 p. (DIGAREC Series).Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research
- Published
Game Addiction Triangulated: Media Panic or Health Problem – Who Can Tell?
Nielsen, R. K. L. & Aarseth, E., 2011.Research output: Contribution to conference - NOT published in proceeding or journal › Conference abstract for conference › Research › peer-review
- 2010
- Published
Ungdommers opplevelser med overdreven bruk av online-rollespillet World of Warcraft
Flaaten, Ø., Torp, S. & Aarseth, E., 29 Oct 2010, In: Nordisk Tidsskrift for Ungdomsforskning. 10, 2, p. 57-78 22 p.Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
- Published
"Ich will nicht, dass es mir schmeckt, aber es schmeckt mir doch!": Ein Gespräch
Aarseth, E. & Fuchs, M., 2010, Das Spiel und seine Grenzen: Passagen des Spiels II. Fuchs, M. & Strouhal, E. (eds.). Wien New York: Springer, p. 95-100 6 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research
- Published
A Cultura E O Negocio De Produçoes Crossmedia
Aarseth, E., 2010, FILE Sao Paulo 2010. Barreto, R. & Perissinoto, P. (eds.). 2010 ed. Sao Paulo: FILE, p. 9-15 6 p.Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
Uma Teoria Narrativa Dos Jogos
Aarseth, E., 2010, FILE Sao Paulo 2010. Barreto, R. & Perissinoto, P. (eds.). 2010 ed. Sao Paulo: FILE, p. 170-177 8 p.Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research
- 2009
- Published
Mapping the game landscape: Locating genres using functional classification
Dahlskog, S., Kamstrup, A. & Aarseth, E. J., 2009, DiGRA '09 - Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory. Brunel UniversityResearch output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
Mufaji zavar: A narrativizmus és a szimuláció muvészete
Aarseth, E., 2009, Narratívák 7.: Elbeszélés, Játék és Szimuláció A Digitális Médiában. Fenyvesi, K. & Kiss, M. (eds.). Pécs: Kiarat Kiado, p. 159-174 15 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research
- 2008
- Published
A Hollow World: World of Warcraft as Spatial Practice
Aarseth, E., 2008, Digital Culture, Play, and Identity: A World of Warcraft Reader. MIT Press, p. 111-122 12 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research
ID: 263501