
Espen Aarseth, Dr. Art.
Full Professor
- Play, Culture and AI
Section
- Center for Digital Play
Research center
- Digital Design
Department
IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark
Building: 2F11-2T01
- Email: aarseth@itu.dk
Information Desk: 72185000
- Published
"Ich will nicht, dass es mir schmeckt, aber es schmeckt mir doch!": Ein Gespräch
Aarseth, E. & Fuchs, M., 2010, Das Spiel und seine Grenzen: Passagen des Spiels II. Fuchs, M. & Strouhal, E. (eds.). Wien New York: Springer, p. 95-100 6 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research
- Published
“Define Real, Moron!” -Some Remarks on Game Ontologies
Aarseth, E., 2011, DIGAREC Keynote-Lectures 2009/10. Günzel, S., Liebe, M. & Mersch, D. (eds.). Potsdam: Universität Potsdam, Vol. 6. p. 50-68 18 p. (DIGAREC Series).Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research
- Published
A Cultura E O Negocio De Produçoes Crossmedia
Aarseth, E., 2010, FILE Sao Paulo 2010. Barreto, R. & Perissinoto, P. (eds.). 2010 ed. Sao Paulo: FILE, p. 9-15 6 p.Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
A Hollow World: World of Warcraft as Spatial Practice
Aarseth, E., 2008, Digital Culture, Play, and Identity: A World of Warcraft Reader. MIT Press, p. 111-122 12 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research
- Published
A multi-dimensional typology of games
Aarseth, E. J., Smedstad, S. M. & Sunnanå, L., 2003, DiGRA '03 - Proceedings of the 2003 DiGRA International Conference: Level Up. Copier, M. & Raessens, J. (eds.). p. 48-53 6 p.Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
A Narrative Theory of Games
Aarseth, E., 2012, In: Foundations of Digital Games Conference Proceedings. p. 129-133 5 p.Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
- Published
A Typology of Mobile Games
Smedstad, S. M., Sunnanå, L. & Aarseth, E. J., 2003, DiGRA '03 - Proceedings of the 2003 DiGRA International Conference: Level Up (Digital Edition). Copier, M. & Raessens, J. (eds.).Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
A weak scientific basis for gaming disorder: Let us err on the side of caution
van Rooij, A., Ferguson, C., Nielsen, R. K. L., Aarseth, E. J., Poulsen, A., Kardefelt-Winther, D., Bean, A., Colder Carras, M., Przybylski, A., Shi, J., Brus, A., Fiskaali, A., Karlsen, F., Lieberoth, A., Markey, P. & Prax, P., 12 Mar 2018, In: Journal of Behavioral Addictions. 7, 1, p. 1-9 9 p.Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
- Published
Ad Ludum! The Study of Games From the Colosseum to the Computer
Aarseth, E., 2013, Greek and Roman Games in the Computer Age. Selliaas Thorsen, T. (ed.). Trondheim: TAPIR Akademisk Forlag, p. 11-23 13 p. (Trondheim Studies in Greek and Latin; No. 1).Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Against ‘Videogames’: Epistemic Blindness in (Video) Game Studies
Aarseth, E. J., 2017.Research output: Contribution to conference - NOT published in proceeding or journal › Conference abstract for conference › Research › peer-review
- Published
An Ontological Meta-Model for Games Research
Grabarczyk, P. & Aarseth, E. J., 2018, In: Proceedings of the Digital Games Research Association (DiGRA).Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
- Published
Challenges for Game Addiction as a Mental Health Diagnosis
Nielsen, R. K., Aarseth, E. & Poulsen, A., 7 Apr 2014, Proceedings of the 9th International Conference on the Foundations of Digital Games: FDG 2014 Proceedings. 3 p.Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
Characters Without Signifiers
Aarseth, E. J., 25 May 2022, In: Narrative. 30, 2, p. 269 10 p.Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
- Published
Connecting the Dots between Games and Addiction
Nielsen, R. K., Karlsen, F., Goggin, J. & Aarseth, E., 6 Aug 2014. 3 p.Research output: Contribution to conference - NOT published in proceeding or journal › Conference abstract for conference › Research › peer-review
- Published
Dataspill og metode: en samtale med Espen Aarseth og Torill Mortensen
Aarseth, E. J. & Mortensen, T. E., 2021, In: Norsk Medietidsskrift. 28, 4Research output: Journal Article or Conference Article in Journal › Journal article › Research
- Published
Doors and Perception: Fiction vs Simulation in Games
Aarseth, E. J., 2007, In: Intermédialités: Histoire et théorie des arts, des lettres et des techniques/Intermediality: History and Theory of the Arts, Literature and Technologies. 9, p. 35-44Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
- Published
Editorial
Aarseth, E. (ed.), Sep 2012, In: Game Studies. 12, 1Research output: Journal Article or Conference Article in Journal › Editorial › Research
- Published
Forskning på spel: Metodologiska ansatser til spelanalys
Aarseth, E. J., 2007, Datorspelandets dynamik: Lekar och roller i en digital kultur. Linderoth, J. (ed.). Lund, Sweden: Studentlitteratur, p. 209-229 20 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
From Hunt the Wumpus to EverQuest: Introduction to Quest Theory
Aarseth, E. J., 2005, Entertainment Computing - ICEC 2005. Kishino, F., Kitamura, Y., Kato, H. & Nagata, N. (eds.). Springer, p. 496-506 11 p. (Lecture Notes in Computer Science, Vol. 3711).Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
Game Addiction Triangulated: Media Panic or Health Problem – Who Can Tell?
Nielsen, R. K. L. & Aarseth, E., 2011.Research output: Contribution to conference - NOT published in proceeding or journal › Conference abstract for conference › Research › peer-review
- Published
Game History: A special issue
Aarseth, E. J., 2013, In: Game Studies. 13, 2Research output: Journal Article or Conference Article in Journal › Editorial › Research
- Published
Game Studies
Aarseth, E. J., 2021, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming. 2nd ed.Research output: Conference Article in Proceeding or Book/Report chapter › Encyclopedia chapter › Research
- Published
Game Studies: How to play - Ten play-tips for the aspiring game-studies scholar
Aarseth, E. J., 2019, In: Game Studies. 19, 2Research output: Journal Article or Conference Article in Journal › Editorial › Research
- Published
Genre Trouble: Narrativism and the Art of Simulation
Aarseth, E. J., Mar 2004, First Person: New Media as Story, Performance, and Game. Wardrip-Fruin, N. & Harrigan, P. (eds.). Cambridge, MA: MIT Press, p. 45-55 11 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Homo Ludens Viator: Mobilizing Game Studies
Enevold, J. & Aarseth, E., 2008.Research output: Contribution to conference - NOT published in proceeding or journal › Paper › Research
ID: 263501