
Espen Aarseth, Dr. Art.
Full Professor
- Play, Culture and AI
Section
- Center for Digital Play
Research center
- Digital Design
Department
IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark
Building: 2F11-2T01
- Email: aarseth@itu.dk
Information Desk: 72185000
- Published
The game itself? Towards a Hermeneutics of Computer Games
Aarseth, E. J. & Möring, S. M., 2020, FDG '20: International Conference on the Foundations of Digital Games. Association for Computing Machinery, p. 1-8 36Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
The Word Game: The ontology of an undefinable object
Aarseth, E. J. & Calleja, G., 2015, Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015). Society for the Advancement of the Science of Digital Games, 8 p.Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
Transmedia (Storytelling?): a polyphonic critical review
Sánchez-Mesa, D., Aarseth, E. J., Pratten, R. & Scolari, C. A., 2016, In: Artnodes: E-Journal on Art, Science and Technology. 2016, 18Research output: Journal Article or Conference Article in Journal › Journal article › Research
- Published
Two Decades of Game Studies
Aarseth, E. J., 2021, In: Game Studies. 21, 1Research output: Journal Article or Conference Article in Journal › Editorial › Research
- Published
Uma Teoria Narrativa Dos Jogos
Aarseth, E., 2010, FILE Sao Paulo 2010. Barreto, R. & Perissinoto, P. (eds.). 2010 ed. Sao Paulo: FILE, p. 170-177 8 p.Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research
- Published
Ungdommers opplevelser med overdreven bruk av online-rollespillet World of Warcraft
Flaaten, Ø., Torp, S. & Aarseth, E., 29 Oct 2010, In: Nordisk Tidsskrift for Ungdomsforskning. 10, 2, p. 57-78 22 p.Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
- Published
Warum Game Studies
Aarseth, E. J., 2006, Clash of Realities: Computerspiele und Soziale Wirklichkeit. Kaminski, W. & Lorber, M. (eds.). München: Kopaed, p. 17-23 6 p.Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
ID: 263501