ITU
Espen Aarseth

Espen Aarseth, Dr. Art.

Full Professor

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Building: 2F11-2T01

Information Desk: 72185000

View graph of relations

  1. Published

    Le jeu et son nom : qu’est-ce qu’un auteur de jeu vidéo ?

    Aarseth, E. J., 2021, In: Poïétique du jeu vidéo. 23

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  2. Published

    Ludic Zombies: An Examination of Zombieism in Games

    Backe, H-J. & Aarseth, E., 2013, In: Proceedings of DiGRA 2013. 7, 16 p., 405.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  3. Published

    Ludoforming: Changing Actual, Historical or Fictional Topographies into Ludic Topologies

    Aarseth, E. J., 2019, Ludotopia: Spaces, Places and Territories in Computer Games. Aarseth, E. & Günzel, S. (eds.). Transcript Verlag, p. 127-140

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  4. Published

    Ludology

    Aarseth, E. J., 2014, The Routledge Companion to Video Game Studies. J. P. Wolf, M. & Perron, B. (eds.). New York, NY: Routledge, p. 185-189 5 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  5. Published

    Ludotopia: Spaces, Places, and Territories in Computer Games

    Aarseth, E. J. (ed.) & Günzel, S. (ed.), 2019, Transcript Verlag.

    Research output: Book / Anthology / Report / Ph.D. thesisAnthologyResearchpeer-review

  6. Published

    Mama Ludens: Interviews with Women who Play

    Enevold, J., Hagström, C. & Aarseth, E., 2008.

    Research output: Contribution to conference - NOT published in proceeding or journalPaperResearch

  7. Published

    Mapping the game landscape: Locating genres using functional classification

    Dahlskog, S., Kamstrup, A. & Aarseth, E. J., 2009, DiGRA '09 - Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory. Brunel University

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  8. Published

    Meta-Game Studies

    Aarseth, E. J., 2015, In: Game Studies. 15, 1

    Research output: Journal Article or Conference Article in JournalEditorialResearch

  9. Published

    Mufaji zavar: A narrativizmus és a szimuláció muvészete

    Aarseth, E., 2009, Narratívák 7.: Elbeszélés, Játék és Szimuláció A Digitális Médiában. Fenyvesi, K. & Kiss, M. (eds.). Pécs: Kiarat Kiado, p. 159-174 15 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearch

  10. Published

    Narrative Literature in the Turing Universe

    Aarseth, E. J., 2007, The Novel: Volume 2: Forms and Themes. Moretti, F. (ed.). Princeton, NJ: Princeton University Press, Vol. 2. p. 839-870 31 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

ID: 263501