ITU
Espen Aarseth

Espen Aarseth, Dr. Art.

Full Professor

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Building: 2F11-2T01

Information Desk: 72185000

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  1. Published

    Characters Without Signifiers

    Aarseth, E. J., 25 May 2022, In: Narrative. 30, 2, p. 269 10 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  2. Published

    Game Studies

    Aarseth, E. J., 2021, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming. 2nd ed.

    Research output: Conference Article in Proceeding or Book/Report chapterEncyclopedia chapterResearch

  3. Published

    Dataspill og metode: en samtale med Espen Aarseth og Torill Mortensen

    Aarseth, E. J. & Mortensen, T. E., 2021, In: Norsk Medietidsskrift. 28, 4

    Research output: Journal Article or Conference Article in JournalJournal articleResearch

  4. Published

    Two Decades of Game Studies

    Aarseth, E. J., 2021, In: Game Studies. 21, 1

    Research output: Journal Article or Conference Article in JournalEditorialResearch

  5. Published

    Le jeu et son nom : qu’est-ce qu’un auteur de jeu vidéo ?

    Aarseth, E. J., 2021, In: Poïétique du jeu vidéo. 23

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  6. Published

    The game itself? Towards a Hermeneutics of Computer Games

    Aarseth, E. J. & Möring, S. M., 2020, FDG '20: International Conference on the Foundations of Digital Games. Association for Computing Machinery, p. 1-8 36

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  7. Published

    Game Studies: How to play - Ten play-tips for the aspiring game-studies scholar

    Aarseth, E. J., 2019, In: Game Studies. 19, 2

    Research output: Journal Article or Conference Article in JournalEditorialResearch

  8. Published

    Ludoforming: Changing Actual, Historical or Fictional Topographies into Ludic Topologies

    Aarseth, E. J., 2019, Ludotopia: Spaces, Places and Territories in Computer Games. Aarseth, E. & Günzel, S. (eds.). Transcript Verlag, p. 127-140

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  9. Published

    Introduction: Space – The Theoretical Frontier

    Aarseth, E. J. & Günzel, S., 2019, Ludotopia: Spaces, Places and Territories in Computer Games. Aarseth, E. & Günzel, S. (eds.). Transcript Verlag

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  10. Published

    Ludotopia: Spaces, Places, and Territories in Computer Games

    Aarseth, E. J. (ed.) & Günzel, S. (ed.), 2019, Transcript Verlag.

    Research output: Book / Anthology / Report / Ph.D. thesisAnthologyResearchpeer-review

  11. Published

    Strategies for Unlocking Content in Nintendo Franchises

    Blom, J., Aarseth, E. J. & Grabarczyk, P., Aug 2019.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  12. Published

    An Ontological Meta-Model for Games Research

    Grabarczyk, P. & Aarseth, E. J., 2018, In: Proceedings of the Digital Games Research Association (DiGRA).

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  13. Published

    Port or conversion? An ontological framework for classifying game versions

    Grabarczyk, P. & Aarseth, E. J., 2018.

    Research output: Contribution to conference - NOT published in proceeding or journalPaperResearchpeer-review

  14. Published

    A weak scientific basis for gaming disorder: Let us err on the side of caution

    van Rooij, A., Ferguson, C., Nielsen, R. K. L., Aarseth, E. J., Poulsen, A., Kardefelt-Winther, D., Bean, A., Colder Carras, M., Przybylski, A., Shi, J., Brus, A., Fiskaali, A., Karlsen, F., Lieberoth, A., Markey, P. & Prax, P., 12 Mar 2018, In: Journal of Behavioral Addictions. 7, 1, p. 1-9 9 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  15. Published

    Terminological triage - a method for evaluating ludic terms

    Aarseth, E. J. & Grabarczyk, P., 2017.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  16. Published

    Against ‘Videogames’: Epistemic Blindness in (Video) Game Studies

    Aarseth, E. J., 2017.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  17. Published

    Just Games

    Aarseth, E. J. (ed.), 2017, In: Game Studies. 17, 1

    Research output: Journal Article or Conference Article in JournalEditorialResearch

  18. Published
  19. Published

    Replaying Minecraft? Sandbox Building Meets Action JRPG

    Aarseth, E. J. & Blom, J., 22 Aug 2017.

    Research output: Contribution to conference - NOT published in proceeding or journalPaperResearchpeer-review

  20. Published

    Transmedia (Storytelling?): a polyphonic critical review

    Sánchez-Mesa, D., Aarseth, E. J., Pratten, R. & Scolari, C. A., 2016, In: Artnodes: E-Journal on Art, Science and Technology. 2016, 18

    Research output: Journal Article or Conference Article in JournalJournal articleResearch

  21. Published

    Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal

    Aarseth, E., Bean, A., Nielsen, R. K. L., Boon, H., Carras, M., Coulson, M., Das, D., Deleuze, J., Dunkels, E., Edman, J., Ferguson, C., Haagsma, M., Bergmark, K., Hussain, Z., Jansz, J., Kardefelt-Winther, D., Kutner, L., Markey, P., Prause, N., Przybylski, A., Quandt, T., Schimmenti, A., Starcevic, V., Stutman, G., van Looy, J. & van Rooij, A., 29 Dec 2016, In: Journal of Behavioral Addictions.

    Research output: Journal Article or Conference Article in JournalComment/debateResearch

  22. Published

    Meta-Game Studies

    Aarseth, E. J., 2015, In: Game Studies. 15, 1

    Research output: Journal Article or Conference Article in JournalEditorialResearch

  23. Published

    The Word Game: The ontology of an undefinable object

    Aarseth, E. J. & Calleja, G., 2015, Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015). Society for the Advancement of the Science of Digital Games, 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  24. Published

    Ludology

    Aarseth, E. J., 2014, The Routledge Companion to Video Game Studies. J. P. Wolf, M. & Perron, B. (eds.). New York, NY: Routledge, p. 185-189 5 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  25. Published

    Ontology

    Aarseth, E. J., 2014, The Routledge Companion to Video Game Studies. J. P. Wolf, M. & Perron, B. (eds.). New York, NY: Routledge, p. 484-492 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

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