
Espen Aarseth, Dr. Art.
Full Professor
- Center for Computer Games Research
Research center
- Digital Design
Department
IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark
Building: 2F11-2T01
- Email: aarseth@itu.dk
Information Desk: 72185000
- 2021
- Published
Dataspill og metode: en samtale med Espen Aarseth og Torill Mortensen
Aarseth, E. J. & Mortensen, T. E., 2021, In: Norsk Medietidsskrift. 28, 4Research output: Journal Article or Conference Article in Journal › Journal article › Research
- Published
Game Studies
Aarseth, E. J., 2021, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming. 2nd ed.Research output: Conference Article in Proceeding or Book/Report chapter › Encyclopedia chapter › Research
- Published
Le jeu et son nom : qu’est-ce qu’un auteur de jeu vidéo ?
Aarseth, E. J., 2021, In: Poïétique du jeu vidéo. 23Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
- Published
Two Decades of Game Studies
Aarseth, E. J., 2021, In: Game Studies. 21, 1Research output: Journal Article or Conference Article in Journal › Editorial › Research
- 2020
- Published
The game itself? Towards a Hermeneutics of Computer Games
Aarseth, E. J. & Möring, S. M., 2020, FDG '20: International Conference on the Foundations of Digital Games. Association for Computing Machinery, p. 1-8 36Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- 2019
- Published
Strategies for Unlocking Content in Nintendo Franchises
Blom, J., Aarseth, E. J. & Grabarczyk, P., Aug 2019.Research output: Contribution to conference - NOT published in proceeding or journal › Conference abstract for conference › Research › peer-review
- Published
Game Studies: How to play - Ten play-tips for the aspiring game-studies scholar
Aarseth, E. J., 2019, In: Game Studies. 19, 2Research output: Journal Article or Conference Article in Journal › Editorial › Research
- Published
Introduction: Space – The Theoretical Frontier
Aarseth, E. J. & Günzel, S., 2019, Ludotopia: Spaces, Places and Territories in Computer Games. Aarseth, E. & Günzel, S. (eds.). Transcript VerlagResearch output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Ludoforming: Changing Actual, Historical or Fictional Topographies into Ludic Topologies
Aarseth, E. J., 2019, Ludotopia: Spaces, Places and Territories in Computer Games. Aarseth, E. & Günzel, S. (eds.). Transcript Verlag, p. 127-140Research output: Conference Article in Proceeding or Book/Report chapter › Book chapter › Research › peer-review
- Published
Ludotopia: Spaces, Places, and Territories in Computer Games
Aarseth, E. J. (ed.) & Günzel, S. (ed.), 2019, Transcript Verlag.Research output: Book / Anthology / Report / Ph.D. thesis › Anthology › Research › peer-review
ID: 263501