ITU
Espen Aarseth

Espen Aarseth, Dr. Art.

Full Professor

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Building: 5F11

Information Desk: 72185000

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  1. 2021
  2. Published

    Game Studies

    Aarseth, E. J., 2021, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming. 2nd ed.

    Research output: Conference Article in Proceeding or Book/Report chapterEncyclopedia chapterResearch

  3. Published

    Le jeu et son nom : qu’est-ce qu’un auteur de jeu vidéo ?

    Aarseth, E. J., 2021, In: Poïétique du jeu vidéo. 23

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  4. Published

    Two Decades of Game Studies

    Aarseth, E. J., 2021, In: Game Studies. 21, 1

    Research output: Journal Article or Conference Article in JournalEditorial

  5. 2020
  6. Published

    The game itself? Towards a Hermeneutics of Computer Games

    Aarseth, E. J. & Möring, S. M., 2020, FDG '20: International Conference on the Foundations of Digital Games. Association for Computing Machinery, p. 1-8 36

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  7. 2019
  8. Published

    Strategies for Unlocking Content in Nintendo Franchises

    Blom, J., Aarseth, E. J. & Grabarczyk, P., Aug 2019.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  9. Published

    Game Studies: How to play - Ten play-tips for the aspiring game-studies scholar

    Aarseth, E. J., 2019, In: Game Studies. 19, 2

    Research output: Journal Article or Conference Article in JournalEditorial

  10. Published

    Introduction: Space – The Theoretical Frontier

    Aarseth, E. J. & Günzel, S., 2019, Ludotopia: Spaces, Places and Territories in Computer Games. Aarseth, E. & Günzel, S. (eds.). Transcript Verlag

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  11. Published

    Ludoforming: Changing Actual, Historical or Fictional Topographies into Ludic Topologies

    Aarseth, E. J., 2019, Ludotopia: Spaces, Places and Territories in Computer Games. Aarseth, E. & Günzel, S. (eds.). Transcript Verlag, p. 127-140

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  12. Published

    Ludotopia: Spaces, Places, and Territories in Computer Games

    Aarseth, E. J. (ed.) & Günzel, S. (ed.), 2019, Transcript Verlag.

    Research output: Book / Anthology / Report / Ph.D. thesisAnthologyResearchpeer-review

  13. 2018
  14. Published

    A weak scientific basis for gaming disorder: Let us err on the side of caution

    van Rooij, A., Ferguson, C., Nielsen, R. K. L., Aarseth, E. J., Poulsen, A., Kardefelt-Winther, D., Bean, A., Colder Carras, M., Przybylski, A., Shi, J., Brus, A., Fiskaali, A., Karlsen, F., Lieberoth, A., Markey, P. & Prax, P., 12 Mar 2018, In: Journal of Behavioral Addictions. 7, 1, p. 1-9 9 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

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