ITU
Christoffer Holmgård

Christoffer Holmgård

(Former)

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Information Desk: 72185000

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  1. 2016
  2. Published

    You Say Jump, I Say How High? Operationalising the Game Feel of Jumping

    Fasterhold, M., Pichlmair, M. & Holmgård, C., 2016. 16 p.

    Research output: Contribution to conference - NOT published in proceeding or journalPaperResearchpeer-review

  3. 2015
  4. Published

    Russian Reset

    Cermak-Sassenrath, D. & Holmgård, C., 2015. 2 p.

    Research output: Contribution to conference - NOT published in proceeding or journalPaperResearchpeer-review

  5. Published

    Russian Reset

    Cermak, D. & Holmgård, C., 2015

    Research output: Other contributionResearch

  6. 2014
  7. Published

    Multimodal PTSD Characterization via the StartleMart Game

    Holmgård, C., Yannakakis, G., Martinez, H. P., Karstoft, K-I. & Andersen, H. S., 8 Jun 2014, In: Journal on Multimodal User Interfaces. 9, 1, p. 3-15 13 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  8. Published

    Generative Agents for Player Decision Modeling in Games

    Holmgård, C., Liapis, A., Togelius, J. & Yannakakis, G., 2014, 9th International Conference on Foundations of Digital Games. Society for the Advancement of Digital Games

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  9. Published

    Personas versus Clones for Player Decision Modeling

    Holmgård, C., Liapis, A., Togelius, J. & Yannakakis, G., 2014, Entertainment Computing – ICEC 2014: 13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014. Proceedings. p. 159-166 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  10. 2013
  11. Published

    Detecting Predatory Behaviour in Online Game Chats

    Gudnadottir, E. R., Jensen, A. K., Cheong, Y-G., Togelius, J., Bae, B. C. & Pedersen, C. H., 9 Nov 2013. 11 p.

    Research output: Contribution to conference - NOT published in proceeding or journalPaperResearchpeer-review

  12. Published

    Towards Validating Game Scenarios for Teaching Conflict Resolution

    Cheong, Y-G., Grappiolo, C., Pedersen, C. H., Berger, F., Khaled, R. & Yannakakis, G. N., 16 May 2013, In: Foundations of Digital Games Conference Proceedings. 4 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  13. Published

    Decision Making Styles as Deviation from Rational Action. A Super Mario Case Study.

    Holmgård, C., Togelius, J. & Yannakakis, G., 2013, Proceedings of the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2013). Palo Alto: AAAI Press, 7 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  14. Published

    Epistemological Challenges for Operationalism in Player Experience Research

    Pedersen, C. H. & Yannakakis, G. N., 2013. 1 p.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

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