ITU
Antonios Liapis

Antonios Liapis

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Information Desk: 72185000

View graph of relations

  1. 2019
  2. Published

    Learning Abstract Forward Models

    Perez, D., Risi, S., Liapis, A., Preuss, M., Simon, L., Richoux, F., Burelli, P. & Nelson, M., 27 Jun 2019, National Institute of Informatics. 2 p.

    Research output: Book / Anthology / Report / Ph.D. thesisReportCommissioned

  3. 2018
  4. Published

    Explainable AI for designers: A human-centered perspective on mixed-initiative co-creation

    Zhu, J., Liapis, A., Risi, S., Bidarra, R. & Youngblood, G. M., 2018, 2018 IEEE Conference on Computational Intelligence and Games (CIG). IEEE, p. 1-8 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  5. 2015
  6. Published

    Data Adventures

    A B Barros, G., Liapis, A. & Togelius, J., 2015. 4 p.

    Research output: Contribution to conference - NOT published in proceeding or journalPaperResearchpeer-review

  7. Published

    DrawCompileEvolve: Sparking interactive evolutionary art with human creations

    Zhang, J., Taarnby, R., Liapis, A. & Risi, S., 2015, Evolutionary and Biologically Inspired Music, Sound, Art and Design : 4th International Conference, EvoMUSART 2015, Copenhagen, Denmark, April 8-10, 2015, Proceedings. Springer VS, Vol. 9027. p. 261-273 13 p. (Lecture Notes in Computer Science).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  8. Published

    Searching for Sentient Design Tools for Game Development

    Liapis, A., 2015, IT-Universitetet i København. 106 p. (ITU-DS; No. 106).

    Research output: Book / Anthology / Report / Ph.D. thesisPh.D. thesis

  9. 2014
  10. Published

    Characteristics of generatable games

    Togelius, J., Nelson, M. & Liapis, A., 2014, Proceedings of the 5th Workshop on Procedural Content Generation in Games. Association for Computing Machinery, 6 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  11. Published

    Generative Agents for Player Decision Modeling in Games

    Holmgård, C., Liapis, A., Togelius, J. & Yannakakis, G., 2014, 9th International Conference on Foundations of Digital Games. Society for the Advancement of Digital Games

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  12. Published

    Personas versus Clones for Player Decision Modeling

    Holmgård, C., Liapis, A., Togelius, J. & Yannakakis, G., 2014, Entertainment Computing – ICEC 2014: 13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014. Proceedings. p. 159-166 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  13. 2013
  14. Published

    Adaptive Game Level Creation through Rank-based Interactive Evolution

    Liapis, A., Martínez, H. P., Togelius, J. & Yannakakis, G. N., 2013, Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG). IEEE Computer Society Press, p. 1-8 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  15. Published

    Designer Modeling for Personalized Game Content Creation Tools

    Liapis, A., Yannakakis, G. N. & Togelius, J., 2013, PROCEEDINGS OF THE NINTH AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE AND INTERACTIVE DIGITAL ENTERTAINMENT (AIIDE-13): Workshop on Artificial Intelligence & Game Aesthetics. AAAI Press, p. 11-16 6 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Previous 1 2 3 Next

ID: 32223592