ITU
Anders Drachen

Anders Drachen

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Information Desk: 72185000

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  1. 2010
  2. Published

    Predicting Player Behavior in Tomb Raider: Underworld

    Mahlmann, T., Drachen, A., Canossa, A., Togelius, J. & Yannakakis, G. N., 1 Aug 2010, IEEE Symposium on Computational Intelligence and Games (CIG), 2010. IEEE, p. 178 - 185

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  3. Published

    Correlation between Heart Rate, Electrodermal Activity and Player Experience in First-Person Shooter Games

    Drachen, A., Nacke, L. E., Yannakakis, G. N. & Pedersen, A. L., 2010, Proceedings of ACM SIGGRAPH. Association for Computing Machinery

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  4. 2009
  5. Published

    Analyzing Spatial user Behavior in Computer Games using Geographic Information Systems

    Drachen, A. & Canossa, A., 2009, Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era. Association for Computing Machinery

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  6. Published

    Game Time - Modeling and Analyzing Time in Multi-Player and Massively  Multi-Player Games

    Tychsen, A. & Hitchens, M., 2009, In : Games and Culture : A Journal of Interactive Media. 4, p. 170-201

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  7. Published

    Interesting Times - Modeling Time in Multi Player and Massively Mulitiplayer Role Playing Games

    Tychsen, A. & Hitchens, M., 2009, In : Leonardo Electronic Almanac.

    Research output: Journal Article or Conference Article in JournalJournal articleResearch

  8. Published

    Modeling Game Master-based story facilitation in multi-player Role-Playing Games

    Drachen, A., Hitchens, M., Aylett, R. & Louchart, S., 2009, Proceedings of the 2009 AAAI Symposium on Intelligent Narrative Technologies II. AAAI Press

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  9. Published

    Patterns of Play: Play-Personas in User-Centred Game Development

    Drachen, A. & Canossa, A., 2009, Proceedings of DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory. DIGRA

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  10. Published

    Playability and Player Experience Research

    Drachen, A., Nacke, L., Niesenhaus, J., Poels, K., Korhonen, H., IJsselsteijn, W. A., Kuikkaniemi, K., van den Hoogen, W. M. & de Kort, Y. A. W., 2009, Proceedings of DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory. DIGRA

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  11. Published

    Player Modeling using Self-Organization in Tomb Raider: Underworld

    Drachen, A., Canossa, A. & Yannakakis, G. N., 2009, 2009 IEEE Symposium on Computational Intelligence and Games (CIG'09). IEEE Press

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  12. Published

    Play-Personas: Behaviors and Belief systems in User-Centered Game Design

    Drachen, A. & Canossa, A., 2009, In : Lecture Notes in Computer Science. p. 510-523

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

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