
Alessandro Canossa
(Former)
IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark
Information Desk: 72185000
- Published
Player Modeling using Self-Organization in Tomb Raider: Underworld
Drachen, A., Canossa, A. & Yannakakis, G. N., 2009, 2009 IEEE Symposium on Computational Intelligence and Games (CIG'09). IEEE PressResearch output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
Predicting Player Behavior in Tomb Raider: Underworld
Mahlmann, T., Drachen, A., Canossa, A., Togelius, J. & Yannakakis, G. N., 1 Aug 2010, IEEE Symposium on Computational Intelligence and Games (CIG), 2010. IEEE, p. 178 - 185Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
Resource Systems in Games: An Analytical Approach
Justinussen, T., Hald Rasmussen, P., Canossa, A. & Togelius, J., 2012, Computational Intelligence and Games (CIG), 2012 IEEE Conference on. IEEE Computer Society Press, p. 171-178Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
X-COM: UFO Defense vs. XCOM: Enemy Unknown: Using gameplay design patterns to understand game remakes
Canossa, A., Björk, S. & Nelson, M., 2014, Proceedings of the 9th International Conference on the Foundations of Digital Games. Society for the Advancement of Digital Games, 8 p.Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
ID: 1007106