ITU

Robotics, Evolution, and Art Lab

Organisational unit: Research Group

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Contact information

Research Group Coordinator

Kasper Støy (ksty@itu.dk)

Organisation profile

In robotics, computer games, virtual and augmented reality, solutions are neither optimal nor simple, but a carefully designed tradeoff between constraints of the application domain, the interests and abilities of human users, and the limitations and opportunities of current technology (hardware and software). Hence, while we predominantly work to advance underlying technologies and methods we always do this illuminated by the complexity of the real world and the humans that inhabit it. To this end artistic exploration and questioning of new technology is an integral part of our approach. This leads us to develop technologies that are not only ground-breaking, but often also aligned with the needs of humans and the companies where they work and thus in perfect alignment with the vision of the ITU. 

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Research outputs (173)

  1. Published

    Designing Endemic Robots: An Experiment in Sound

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  2. Published

    iNNk: A Multi-Player Game to Deceive a Neural Network

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  3. Published

    Robots can defuse high-intensity conflict situations

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

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Prizes (6)

  1. Best Paper Runner-Up at the 2020 IEEE Conference on Games

    Prize: Prizes, scholarships, distinctions

  2. Winner of Virtual Creature Competition at GECCO 2017

    Prize: Prizes, scholarships, distinctions

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Research Activities (101)

  1. Endemic Robots: Theory and Practice

    Activity: Talk or presentation typesLecture and oral contribution

  2. Sense of Place and Migration: Embodiment, Cognition and Borders

    Activity: Talk or presentation typesLecture and oral contribution

  3. Seeing with Machines: The Image After Algorithmic Media

    Activity: Talk or presentation typesLecture and oral contribution

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