Robotics, Evolution, and Art Lab
Organisational unit: Research Group
IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark
Contact information
- Web: https://real.itu.dk/
Research Group Coordinator
Kasper Støy (ksty@itu.dk)Organisation profile
In robotics, computer games, virtual and augmented reality, solutions are neither optimal nor simple, but a carefully designed tradeoff between constraints of the application domain, the interests and abilities of human users, and the limitations and opportunities of current technology (hardware and software). Hence, while we predominantly work to advance underlying technologies and methods we always do this illuminated by the complexity of the real world and the humans that inhabit it. To this end artistic exploration and questioning of new technology is an integral part of our approach. This leads us to develop technologies that are not only ground-breaking, but often also aligned with the needs of humans and the companies where they work and thus in perfect alignment with the vision of the ITU.
Research outputs (173)
- Published
Designing Endemic Robots: An Experiment in Sound
Research output: Contribution to conference - NOT published in proceeding or journal › Conference abstract for conference › Research › peer-review
- Published
iNNk: A Multi-Player Game to Deceive a Neural Network
Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
Robots can defuse high-intensity conflict situations
Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
Prizes (6)
Best Paper Runner-Up at the 2020 IEEE Conference on Games
Prize: Prizes, scholarships, distinctions
Winner of Virtual Creature Competition at GECCO 2017
Prize: Prizes, scholarships, distinctions
Winner of the 2017 Virtual Creatures Competition at GECCO 2017
Prize: Prizes, scholarships, distinctions
Research Activities (101)
Endemic Robots: Theory and Practice
Activity: Talk or presentation types › Lecture and oral contribution
Sense of Place and Migration: Embodiment, Cognition and Borders
Activity: Talk or presentation types › Lecture and oral contribution
Seeing with Machines: The Image After Algorithmic Media
Activity: Talk or presentation types › Lecture and oral contribution
Press (162)
Computere skal afsløre hemmeligheden bag god litteratur
Press/Media: Press / Media
Genom-forsker om Googles AI-lukkethed: 'Vi kunne ikke tage det længere'
Press/Media: Press / Media
Tegn og gæt med deep learning: Kan du narre et neuralt net?
Press/Media: Press / Media