ITU

Media, Art and Design (MAD)

Organisational unit: Research Group

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Contact information

Organisation profile

Media, Art and Design (MAD) is an interdisciplinary research group focusing on experience design and practice-based research in domains such as media, the creative and cultural industries, art and museums. 

 

We recently completed the Horizon 2020 project GIFT, that created a design framework for hybrid museum experiences. See the project website at https://gifting.digital/

  1. Article in proceedings › Research › Peer-reviewed
  2. Published

    Sensitizing Scenarios: Sensitizing Designer Teams to Theory

    Waern, A., Rajkowska, P., Johansson, K., Back, J., Spence, J. & Løvlie, A. S., Apr 2020, CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, p. 1-13

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  3. Published

    Shifting Immediations: Fields of Experience across Media Art and Design

    Brunner, C. & Fritsch, J., 27 Oct 2020, Why Sentience?: Proceedings of 26th International Symposium on Electronic Arts. ISEA, p. 91-98 7 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  4. Published

    The Dark Side of Making - Reflecting on Promises, Practices and Problems of the Last 25 Years

    Cermak, D., Beloff, L., Priest, J., Langelaar, W. & Gray, S., 22 Jun 2018, Proceedings of the 24th International Symposium on Electronic Art (ISEA). Durban South Africa: Durban University of technology (DUT), p. 414-417 4 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  5. Published

    The Living Tree: Using Surface Transducers to Explore the Secret Life of Trees through Sonic Interactions

    Blichfeldt, M. E., Komang-Sønderbek, J., Højlund Westergård, F. & Fritsch, J., 13 Jun 2018, DIS '18 Companion Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems. Association for Computing Machinery, p. 327-330 4 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  6. Published

    The Silent Conversation: Designing for Introspection and Social Play in Art Museums

    Ryding, K., Apr 2020, Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, CHI 2020, Honolulu, Hawai'i, USA, April 25-30, 2020. Association for Computing Machinery, 10 p. (ACM Annual Conference on Human Factors in Computing Systems (CHI)).

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  7. Published

    The Voice Pump: an Affectively Engaging Interface for Changing Attachments

    Fritsch, J. & Jacobsen, M., 10 Jun 2017, Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems. Edinburgh: Association for Computing Machinery, p. 265-269 5 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  8. Published

    Watching Together but Apart: Shared Video Experiences During COVID-19 Outbreak

    Bryld, J. M., Schønrock, L., Løvlie, A. S. & Barkhuus, L., 17 Jun 2020, Adjunct Proceedings of the ACM International Conference on Interactive Media Experiences (IMX) 2020. Association for Computing Machinery

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  9. Published

    Word By Word: A Mobile Game To Encourage Collaborative Storytelling Within The Museum

    Ingimundardottir, E., Stanciauskaite, G., Sachse, K. K., Wray, T. & Løvlie, A. S., 19 Apr 2018, MW18: Museums and the Web 2018. Silver Spring, MD: Museums and the Web

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  10. Book chapter › Communication
  11. Published

    "Skidegodt, Egon!": Olsenbanden som erindringssted

    Mortensen, C. H., 2018, TILBLIVELSER: Aktuelle kulturanalyser. Syddansk Universitetsforlag, p. 127-148

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterCommunication

  12. Book chapter › Research › Peer-reviewed
  13. Published

    A Bestiary of Digital Monsters

    Douglas-Jones, R., Burnett, J. M., Cohn, M., Gad, C., Hockenhull, M., Jørgensen, B., Maguire, J., Ojala, M. & Winthereik, B. R., 2018, Living with Monsters?: Social Implications of Algorithmic Phenomena, Hybrid Agency, and the Performativity of Technology. Springer, p. 177-190 (IFIP AICT - Advances in Information and Communication technology, Vol. 543).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  14. Published

    An Eco-Logic of Urban Interactive Environments

    Fritsch, J., 21 Nov 2019, IMMEDIATIONS Anthology. Open Humanities Press, Vol. 2.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  15. Published

    Changing frames of reference through effective transformations

    Cermak-Sassenrath, D., Hensel, N. H., Jack, K. & Lewis, J., 2017, New Innovations in Teaching and Learning in Higher Education. A. H. P. B. J. B. C. N. (ed.). Libri Publishing, p. 307–12

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  16. Published

    Complexities of collaborating: Understanding and managing differences in collaborative design of museum communication

    Knudsen, L. V. & Olesen, A. R., 2018, The Routledge Handbook of Museums, Media and Communication. Routledge

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  17. Published

    Design Methods for Museum Media Innovation. Enhancing Museum User Negotiations by Discursive and Material Explorations of Controversies

    Olesen, A. R. & Knudsen, L. V., 2018, Media Innovations and Design in Cultural Institutions. Nordicom

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  18. Published

    Designing for interpersonal museum experiences

    Løvlie, A. S., Eklund, L., Waern, A., Ryding, K., Rajkowska, P. & Black, G. (ed.), 2020, Museums and the Challenge of Change: old institutions in a new world. Routledge, p. 223-238

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  19. Published

    From material construction to cognitive construction: On the roles of the artefact in the learning process

    Cermak-Sassenrath, D., 2017, New Innovations in Teaching and Learning in Higher Education. A. H. P. B. J. B. C. N. (ed.). Libri Publishing, p. 355–75

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  20. Published

    Makin' Cake: Provocation, self-confrontation and the opacity of play

    Cermak-Sassenrath, D., 2018, Playful Disruption of Digital Media. Cermak-Sassenrath, D. (ed.). Springer, p. 223–56 (Gaming Media and Social Effects).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  21. Published

    Mapping innovation processes: Visual techniques for opening and presenting the black box of service innovation processes

    Olesen, A. R., 2017, Research Methods in Service Innovation. Edward Elgar Publishing

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  22. Published

    Playing on the edge

    Cermak-Sassenrath, D., 2018, Playful Disruption of Digital Media. Cermak-Sassenrath, D. (ed.). Springer, p. 269–97 (Gaming Media and Social Effects).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  23. Published

    Problematizing Affective Interaction Design

    Fritsch, J., 1 Jun 2021, Affects, Interfaces, Events. Stavning Thomsen, B. M., Kofoed, J. & Fritsch, J. (eds.). Lancaster & Vancouver: Imbricate! Press, p. 17-39 22 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  24. Published

    Reflections and Reminiscences: Tactile encounters with vintage media technology in the museum

    Mortensen, C. H. & Kapper, L., 9 Oct 2019, Hands on Media History: A new methodology in the humanities and social sciences. 1st ed. London: Routledge

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  25. Published

    Setting the tone for the visit: Soundscape design at the Petrie Museum

    Mortensen, C. H. & Deuchars, A., 2018, Museum Thresholds: The Design and Media of Arrival (Routledge Research in Museum Studies). Routledge

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  26. Published

    The potential of the contradictory in digital media: The example of the political art game PoliShot

    Grabowski, S. & Cermak-Sassenrath, D., 2018, Playful Disruption of Digital Media. Springer, p. 47–64 (Gaming Media and Social Effects).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  27. Ph.D. thesis › Research
  28. Published

    Ældre Kunst og Nye Brugere: Nye metoder til formidling af Skovgaard Museets samling

    Falch Yates, M., 2020, Aarhus Universitet. 225 p.

    Research output: Book / Anthology / Report / Ph.D. thesisPh.D. thesisResearch

  29. Published

    Affective Critical Play: Radical Design of Hybrid Museum Experiences

    Ryding, K., 2021, IT University of Copenhagen. 223 p. (ITU-DS; No. 176).

    Research output: Book / Anthology / Report / Ph.D. thesisPh.D. thesisResearch