ITU

Media, Art and Design (MAD)

Organisational unit: Research Group

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Contact information

Organisation profile

Media, Art and Design (MAD) is an interdisciplinary research group focusing on experience design and practice-based research in domains such as media, the creative and cultural industries, art and museums. 

 

We recently completed the Horizon 2020 project GIFT, that created a design framework for hybrid museum experiences. See the project website at https://gifting.digital/

  1. Book chapter › Research › Peer-reviewed
  2. Published

    From material construction to cognitive construction: On the roles of the artefact in the learning process

    Cermak-Sassenrath, D., 2017, New Innovations in Teaching and Learning in Higher Education. A. H. P. B. J. B. C. N. (ed.). Libri Publishing, p. 355–75

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  3. Published

    Makin' Cake: Provocation, self-confrontation and the opacity of play

    Cermak-Sassenrath, D., 2018, Playful Disruption of Digital Media. Cermak-Sassenrath, D. (ed.). Springer, p. 223–56 (Gaming Media and Social Effects).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  4. Published

    Mapping innovation processes: Visual techniques for opening and presenting the black box of service innovation processes

    Olesen, A. R., 2017, Research Methods in Service Innovation. Edward Elgar Publishing

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  5. Published

    Playing on the edge

    Cermak-Sassenrath, D., 2018, Playful Disruption of Digital Media. Cermak-Sassenrath, D. (ed.). Springer, p. 269–97 (Gaming Media and Social Effects).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  6. Published

    Problematizing Affective Interaction Design

    Fritsch, J., 1 Jun 2021, Affects, Interfaces, Events. Stavning Thomsen, B. M., Kofoed, J. & Fritsch, J. (eds.). Lancaster & Vancouver: Imbricate! Press, p. 17-39 22 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  7. Published

    Reflections and Reminiscences: Tactile encounters with vintage media technology in the museum

    Mortensen, C. H. & Kapper, L., 9 Oct 2019, Hands on Media History: A new methodology in the humanities and social sciences. 1st ed. London: Routledge

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  8. Published

    Setting the tone for the visit: Soundscape design at the Petrie Museum

    Mortensen, C. H. & Deuchars, A., 2018, Museum Thresholds: The Design and Media of Arrival (Routledge Research in Museum Studies). Routledge

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  9. Published

    The potential of the contradictory in digital media: The example of the political art game PoliShot

    Grabowski, S. & Cermak-Sassenrath, D., 2018, Playful Disruption of Digital Media. Springer, p. 47–64 (Gaming Media and Social Effects).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  10. Ph.D. thesis › Research
  11. Published

    Ældre Kunst og Nye Brugere: Nye metoder til formidling af Skovgaard Museets samling

    Falch Yates, M., 2020, Aarhus Universitet. 225 p.

    Research output: Book / Anthology / Report / Ph.D. thesisPh.D. thesisResearch

  12. Published

    Affective Critical Play: Radical Design of Hybrid Museum Experiences

    Ryding, K., 2021, IT University of Copenhagen. 223 p. (ITU-DS; No. 176).

    Research output: Book / Anthology / Report / Ph.D. thesisPh.D. thesisResearch