ITU

Media, Art and Design (MAD)

Organisational unit: Research Group

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Contact information

Research Group Coordinator

Anders Sundnes Løvlie (asun@itu.dk)

Organisation profile

Media, Art and Design (MAD) is an interdisciplinary research group focusing on experience design and practice-based research in domains such as media, the creative and cultural industries, art and museums. 

 

We recently completed the Horizon 2020 project GIFT, that created a design framework for hybrid museum experiences. See the project website at https://gifting.digital/

  1. Published

    Word By Word: A Mobile Game To Encourage Collaborative Storytelling Within The Museum

    Ingimundardottir, E., Stanciauskaite, G., Sachse, K. K., Wray, T. & Løvlie, A. S., 19 Apr 2018, MW18: Museums and the Web 2018. Silver Spring, MD: Museums and the Web

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  2. Published

    We Dare You: A Lifecycle Study of a Substitutional Reality Installation in a Museum Space

    Ioannidis, P., Eklund, L. & Løvlie, A. S., 2021, In: ACM Journal on Computing and Cultural Heritage. 14, 3, p. 1-21 21 p., 34.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  3. Published

    Watching Together but Apart: Shared Video Experiences During COVID-19 Outbreak

    Bryld, J. M., Schønrock, L., Løvlie, A. S. & Barkhuus, L., 17 Jun 2020, Adjunct Proceedings of the ACM International Conference on Interactive Media Experiences (IMX) 2020. Association for Computing Machinery

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  4. Published

    User experiences with editorial control in online newspaper comment fields

    Løvlie, A. S., Ihlebæk, K. A. & Larsson, A. O., 7 Mar 2017, In: Journalism Practice. p. 1-20 20 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  5. Published

    Those Algorithmic Lives of Ours

    Cermak-Sassenrath, D., 2018

    Research output: Non-textual formInteractive productionResearchpeer-review

  6. Published

    The Voice Pump: an Affectively Engaging Interface for Changing Attachments

    Fritsch, J. & Jacobsen, M., 10 Jun 2017, Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems. Edinburgh: Association for Computing Machinery, p. 265-269 5 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  7. Published

    The Silent Conversation: Designing for Introspection and Social Play in Art Museums

    Ryding, K., Apr 2020, Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, CHI 2020, Honolulu, Hawai'i, USA, April 25-30, 2020. Association for Computing Machinery, 10 p. (ACM Annual Conference on Human Factors in Computing Systems (CHI)).

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  8. Published

    The potential of the contradictory in digital media: The example of the political art game PoliShot

    Grabowski, S. & Cermak-Sassenrath, D., 2018, Playful Disruption of Digital Media. Springer, p. 47–64 (Gaming Media and Social Effects).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  9. Published

    The Living Tree: Using Surface Transducers to Explore the Secret Life of Trees through Sonic Interactions

    Blichfeldt, M. E., Komang-Sønderbek, J., Højlund Westergård, F. & Fritsch, J., 13 Jun 2018, DIS '18 Companion Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems. Association for Computing Machinery, p. 327-330 4 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  10. Published

    The GIFT project: Using Artcodes to create monuments for a departed future

    Ryding, K., 22 Jul 2019, Europeana.

    Research output: Other contributionNet publication - Internet publicationCommunication

  11. Published

    The GIFT framework: Give visitors the tools to tell their own stories

    Løvlie, A. S., Benford, S., Spence, J., Wray, T., Mortensen, C. H., Olesen, A. R., Rogberg, L., Bedwell, B., Darzentas, D. & Waern, A., Apr 2019.

    Research output: Contribution to conference - NOT published in proceeding or journalPaperResearch

  12. Published

    The Dark Side of Making - Reflecting on Promises, Practices and Problems of the Last 25 Years

    Cermak, D., Beloff, L., Priest, J., Langelaar, W. & Gray, S., 22 Jun 2018, Proceedings of the 24th International Symposium on Electronic Art (ISEA). Durban South Africa: Durban University of technology (DUT), p. 414-417 4 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  13. Published

    Strategic Cyberbullying and the Reorganisation of Political Culture: Interfacial Refrains, Affective Circulation and @RealDonaldTrump

    Fritsch, J., Kofoed, J. & Reestorff, C. M., 20 Apr 2020, In: Conjunctions : transdisciplinary journal of cultural participation. 7, 1, p. 1-21 21 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  14. Published

    Speaking Through Omission: Game Maps as Spatial Rhetoric

    Løvlie, A. S., 2019, In: Novoe Literaturnoe Obozrenie. 158, p. 267-282

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  15. Published

    Shifting Immediations: Fields of Experience across Media Art and Design

    Brunner, C. & Fritsch, J., 27 Oct 2020, Why Sentience?: Proceedings of 26th International Symposium on Electronic Arts. ISEA, p. 91-98 7 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  16. Published

    Setting the tone for the visit: Soundscape design at the Petrie Museum

    Mortensen, C. H. & Deuchars, A., 2018, Museum Thresholds: The Design and Media of Arrival (Routledge Research in Museum Studies). Routledge

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  17. Published

    Sensitizing Scenarios: Sensitizing Designer Teams to Theory

    Waern, A., Rajkowska, P., Johansson, K., Back, J., Spence, J. & Løvlie, A. S., Apr 2020, CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, p. 1-13

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  18. Published

    Seeing with New Eyes: Designing for In-the-Wild Museum Gifting

    Spence, J., Bedwell, B., Coleman, M., Benford, S., Koleva, B., Adams, M., Row Farr, J., Tandavanitj, N. & Løvlie, A. S., Apr 2019, Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, CHI 2019, Glasgow, Scotland, UK, May 04-09, 2019. Brewster, S., Fitzpatrick, G., Cox, A. & Kostakos, V. (eds.). Association for Computing Machinery, 13 p. 5

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  19. Published

    Re-Volution Sampler: A Participatory Archive of Revolutionary Songs

    Cermak-Sassenrath, D. & Jørgensen, S. H., 2018

    Research output: Non-textual formInteractive productionResearchpeer-review

  20. Published

    Reflections and Reminiscences: Tactile encounters with vintage media technology in the museum

    Mortensen, C. H. & Kapper, L., 9 Oct 2019, Hands on Media History: A new methodology in the humanities and social sciences. 1st ed. London: Routledge

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  21. Published

    Playing on the edge

    Cermak-Sassenrath, D., 2018, Playful Disruption of Digital Media. Cermak-Sassenrath, D. (ed.). Springer, p. 269–97 (Gaming Media and Social Effects).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  22. Published

    Playful Disruption of Digital Media

    Cermak-Sassenrath, D. (ed.), 2018, Springer. (Gaming Media and Social Effects).

    Research output: Book / Anthology / Report / Ph.D. thesisAnthologyResearchpeer-review

  23. Published

    Play Design as a Relational Strategy to Intensify Affective Encounters in the Art Museum

    Ryding, K. & Fritsch, J., 6 Jul 2020, Proceedings of the 2020 ACM Designing Interactive Systems Conference (DIS '20): More than Human centred Design. Association for Computing Machinery, p. 681-693 12 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  24. Published

    On political activism in digital games

    Cermak-Sassenrath, D., 2018, In: MedieKultur: Journal of media and communication research. 34, 64, p. 87-115

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  25. Published

    Monuments For A Departed Future: Designing For Critical Engagement With An Ideologically Contested Museum Collection

    Ryding, K. & Løvlie, A. S., 20 Apr 2018, MW18: Museums and the Web 2018: Selected Papers and Proceedings from an International Conference. Silver Spring, MD: Museums and the Web

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

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