ITU

Media, Art and Design (MAD)

Organisational unit: Research Group

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Contact information

Research Group Coordinator

Anders Sundnes Løvlie (asun@itu.dk)

Organisation profile

Media, Art and Design (MAD) is an interdisciplinary research group focusing on experience design and practice-based research in domains such as media, the creative and cultural industries, art and museums. 

 

We recently completed the Horizon 2020 project GIFT, that created a design framework for hybrid museum experiences. See the project website at https://gifting.digital/

  1. 2018
  2. Published

    Word By Word: A Mobile Game To Encourage Collaborative Storytelling Within The Museum

    Ingimundardottir, E., Stanciauskaite, G., Sachse, K. K., Wray, T. & Løvlie, A. S., 19 Apr 2018, MW18: Museums and the Web 2018. Silver Spring, MD: Museums and the Web

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  3. Published

    Affective Interaction Design at the End of the World

    Fritsch, J., 28 Jun 2018, Proceedings of DRS 2018: Catalyst. Design Research Society, Vol. 3. p. 896-908 12 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  4. Published

    Gaming the system: Practices against the algorithmic makeover of everyday life

    Cermak-Sassenrath, D., 2018, Proceedings of Politics of the Machines – Art and After EVA Conference 2018, Copenhagen, DK, May 15–7, 2018.. BCS Learning and Development Ltd, 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  5. Published

    The Dark Side of Making - Reflecting on Promises, Practices and Problems of the Last 25 Years

    Cermak, D., Beloff, L., Priest, J., Langelaar, W. & Gray, S., 22 Jun 2018, Proceedings of the 24th International Symposium on Electronic Art (ISEA). Durban South Africa: Durban University of technology (DUT), p. 414-417 4 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  6. Published

    The Living Tree: Using Surface Transducers to Explore the Secret Life of Trees through Sonic Interactions

    Blichfeldt, M. E., Komang-Sønderbek, J., Højlund Westergård, F. & Fritsch, J., 13 Jun 2018, DIS '18 Companion Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems. Association for Computing Machinery, p. 327-330 4 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  7. Published

    Design Methods for Museum Media Innovation. Enhancing Museum User Negotiations by Discursive and Material Explorations of Controversies

    Olesen, A. R. & Knudsen, L. V., 2018, Media Innovations and Design in Cultural Institutions. Nordicom

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  8. Published

    "Skidegodt, Egon!": Olsenbanden som erindringssted

    Mortensen, C. H., 2018, TILBLIVELSER: Aktuelle kulturanalyser. Syddansk Universitetsforlag, p. 127-148

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterCommunication

  9. Published

    Setting the tone for the visit: Soundscape design at the Petrie Museum

    Mortensen, C. H. & Deuchars, A., 2018, Museum Thresholds: The Design and Media of Arrival (Routledge Research in Museum Studies). Routledge

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  10. Published

    Complexities of collaborating: Understanding and managing differences in collaborative design of museum communication

    Knudsen, L. V. & Olesen, A. R., 2018, The Routledge Handbook of Museums, Media and Communication. Routledge

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  11. Published

    The potential of the contradictory in digital media: The example of the political art game PoliShot

    Grabowski, S. & Cermak-Sassenrath, D., 2018, Playful Disruption of Digital Media. Springer, p. 47–64 (Gaming Media and Social Effects).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review