ITU

Media, Art and Design (MAD)

Organisational unit: Research Group

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Contact information

Organisation profile

Media, Art and Design (MAD) is an interdisciplinary research group focusing on experience design and practice-based research in domains such as media, the creative and cultural industries, art and museums. 

 

We recently completed the Horizon 2020 project GIFT, that created a design framework for hybrid museum experiences. See the project website at https://gifting.digital/

  1. Published

    Designing for Aesthetic Experience

    Sivertsen, C., Jun 2021, C&C '21: Creativity and Cognition. Association for Computing Machinery, p. 1-4 4 p. 68

    Research output: Conference Article in Proceeding or Book/Report chapterConference abstract in proceedingsResearchpeer-review

  2. Published

    Handling digital reproductions of artworks

    Sivertsen, C. & Løvlie, A. S., 2021, In: Journal of Somaesthetics. 7, 2, p. 51-71

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  3. Published

    Improving Object Detection in Art Images Using Only Style Transfer

    Kadish, D., Risi, S. & Løvlie, A. S., 2021, In: 2021 International Joint Conference on Neural Networks (IJCNN).

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  4. Published

    Interpersonalizing Intimate Museum Experiences

    Ryding, K., Spence, J., Løvlie, A. S. & BENFORD, STEVE., 2021, In: International Journal of Human-Computer Interaction. 37, 12, p. 1151-1172

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  5. Published

    Problematizing Affective Interaction Design

    Fritsch, J., 1 Jun 2021, Affects, Interfaces, Events. Stavning Thomsen, B. M., Kofoed, J. & Fritsch, J. (eds.). Lancaster & Vancouver: Imbricate! Press, p. 17-39 22 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  6. Published

    Playing Games with Tito: Designing Hybrid Museum Experiences for Critical Play

    Løvlie, A. S., Ryding, K., Spence, J., Rajkoska, P., Waern, A., Wray, T., Benford, S., William, P. & Clare-Thorn, E., 28 May 2021, In: ACM Journal on Computing and Cultural Heritage. 14, 2, p. 1-26 26 p., 16.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  7. Published

    Appropriation and design-after-design as tools to shape playful museum installations

    Ioannidis, P., 2021, Companion Publication of the 2021 ACM Designing Interactive Systems Conference. Association for Computing Machinery, p. 30 32 p.

    Research output: Conference Article in Proceeding or Book/Report chapterConference abstract in proceedingsResearch

  8. Published

    We Dare You: A Lifecycle Study of a Substitutional Reality Installation in a Museum Space

    Ioannidis, P., Eklund, L. & Løvlie, A. S., 2021, In: ACM Journal on Computing and Cultural Heritage. 14, 3, p. 1-21 21 p., 34.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  9. Published

    BREATHING COMMONS: AFFECTIVE AND SOMATIC RELATIONS BETWEEN SELF AND OTHERS

    Tsaknaki, V., Jørgensen, S. H., Kühn, L., Ryding, K., Hartmann, M., Fritsch, J. & Foverskov, M., 2021, p. 207-211.

    Research output: Contribution to conference - NOT published in proceeding or journalPaperResearchpeer-review

  10. Published

    Affective Critical Play: Radical Design of Hybrid Museum Experiences

    Ryding, K., 2021, IT University of Copenhagen. 223 p. (ITU-DS; No. 176).

    Research output: Book / Anthology / Report / Ph.D. thesisPh.D. thesis

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