ITU

Media, Art and Design (MAD)

Organisational unit: Research Group

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Contact information

Research Group Coordinator

Anders Sundnes Løvlie (asun@itu.dk)

Organisation profile

Media, Art and Design (MAD) is an interdisciplinary research group focusing on experience design and practice-based research in domains such as media, the creative and cultural industries, art and museums. 

 

We recently completed the Horizon 2020 project GIFT, that created a design framework for hybrid museum experiences. See the project website at https://gifting.digital/

  1. 2020
  2. Published

    Strategic Cyberbullying and the Reorganisation of Political Culture: Interfacial Refrains, Affective Circulation and @RealDonaldTrump

    Fritsch, J., Kofoed, J. & Reestorff, C. M., 20 Apr 2020, In: Conjunctions : transdisciplinary journal of cultural participation. 7, 1, p. 1-21 21 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  3. Published

    Watching Together but Apart: Shared Video Experiences During COVID-19 Outbreak

    Bryld, J. M., Schønrock, L., Løvlie, A. S. & Barkhuus, L., 17 Jun 2020, Adjunct Proceedings of the ACM International Conference on Interactive Media Experiences (IMX) 2020. Association for Computing Machinery

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  4. Published

    Play Design as a Relational Strategy to Intensify Affective Encounters in the Art Museum

    Ryding, K. & Fritsch, J., 6 Jul 2020, Proceedings of the 2020 ACM Designing Interactive Systems Conference (DIS '20): More than Human centred Design. Association for Computing Machinery, p. 681-693 12 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  5. Published

    Shifting Immediations: Fields of Experience across Media Art and Design

    Brunner, C. & Fritsch, J., 27 Oct 2020, Why Sentience?: Proceedings of 26th International Symposium on Electronic Arts. ISEA, p. 91-98 7 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  6. 2021
  7. Published

    Affective Critical Play: Radical Design of Hybrid Museum Experiences

    Ryding, K., 2021, IT University of Copenhagen. 223 p. (ITU-DS; No. 176).

    Research output: Book / Anthology / Report / Ph.D. thesisPh.D. thesisResearch

  8. Published

    Appropriation and design-after-design as tools to shape playful museum installations

    Ioannidis, P., 2021, Companion Publication of the 2021 ACM Designing Interactive Systems Conference. Association for Computing Machinery, p. 30 32 p.

    Research output: Conference Article in Proceeding or Book/Report chapterConference abstract in proceedingsResearch

  9. Published

    BREATHING COMMONS: AFFECTIVE AND SOMATIC RELATIONS BETWEEN SELF AND OTHERS

    Tsaknaki, V., Jørgensen, S. H., Kühn, L., Ryding, K., Hartmann, M., Fritsch, J. & Foverskov, M., 2021, p. 207-211.

    Research output: Contribution to conference - NOT published in proceeding or journalPaperResearchpeer-review

  10. Published

    We Dare You: A Lifecycle Study of a Substitutional Reality Installation in a Museum Space

    Ioannidis, P., Eklund, L. & Løvlie, A. S., 2021, In: ACM Journal on Computing and Cultural Heritage. 14, 3, p. 1-21 21 p., 34.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

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