ITU

Media, Art and Design (MAD)

Organisational unit: Research Group

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Contact information

Research Group Coordinator

Anders Sundnes Løvlie (asun@itu.dk)

Organisation profile

Media, Art and Design (MAD) is an interdisciplinary research group focusing on experience design and practice-based research in domains such as media, the creative and cultural industries, art and museums. 

 

We recently completed the Horizon 2020 project GIFT, that created a design framework for hybrid museum experiences. See the project website at https://gifting.digital/

  1. 2021
  2. Published

    BREATHING COMMONS: AFFECTIVE AND SOMATIC RELATIONS BETWEEN SELF AND OTHERS

    Tsaknaki, V., Jørgensen, S. H., Kühn, L., Ryding, K., Hartmann, M., Fritsch, J. & Foverskov, M., 2021, p. 207-211.

    Research output: Contribution to conference - NOT published in proceeding or journalPaperResearchpeer-review

  3. Published

    Appropriation and design-after-design as tools to shape playful museum installations

    Ioannidis, P., 2021, Companion Publication of the 2021 ACM Designing Interactive Systems Conference. Association for Computing Machinery, p. 30 32 p.

    Research output: Conference Article in Proceeding or Book/Report chapterConference abstract in proceedingsResearch

  4. Published

    We Dare You: A Lifecycle Study of a Substitutional Reality Installation in a Museum Space

    Ioannidis, P., Eklund, L. & Løvlie, A. S., 2021, In: ACM Journal on Computing and Cultural Heritage. 14, 3, p. 1-21 21 p., 34.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  5. 2020
  6. Published

    AI for Digitalisation of Cultural Heritage: potentials and ethical challenges

    Foka, A., Eklund, L., Lowe, A., Skinner, M. & Løvlie, A. S., 2020.

    Research output: Contribution to conference - NOT published in proceeding or journalPaperResearchpeer-review

  7. Published

    Designing for Play and Appropriation in Museum Experiences involving Tangible Interactions and Digital Technologies

    Ioannidis, P., 2020, CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery

    Research output: Conference Article in Proceeding or Book/Report chapterConference abstract in proceedingsResearch

  8. Published

    Sensitizing Scenarios: Sensitizing Designer Teams to Theory

    Waern, A., Rajkowska, P., Johansson, K., Back, J., Spence, J. & Løvlie, A. S., Apr 2020, CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, p. 1-13

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  9. Published

    Play Design as a Relational Strategy to Intensify Affective Encounters in the Art Museum

    Ryding, K. & Fritsch, J., 6 Jul 2020, Proceedings of the 2020 ACM Designing Interactive Systems Conference (DIS '20): More than Human centred Design. Association for Computing Machinery, p. 681-693 12 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  10. Published

    The Silent Conversation: Designing for Introspection and Social Play in Art Museums

    Ryding, K., Apr 2020, Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, CHI 2020, Honolulu, Hawai'i, USA, April 25-30, 2020. Association for Computing Machinery, 10 p. (ACM Annual Conference on Human Factors in Computing Systems (CHI)).

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  11. Published

    Watching Together but Apart: Shared Video Experiences During COVID-19 Outbreak

    Bryld, J. M., Schønrock, L., Løvlie, A. S. & Barkhuus, L., 17 Jun 2020, Adjunct Proceedings of the ACM International Conference on Interactive Media Experiences (IMX) 2020. Association for Computing Machinery

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  12. Published

    Shifting Immediations: Fields of Experience across Media Art and Design

    Brunner, C. & Fritsch, J., 27 Oct 2020, Why Sentience?: Proceedings of 26th International Symposium on Electronic Arts. ISEA, p. 91-98 7 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

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