ITU

Center for Computer Games Research

Organisational unit: Center

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Research Group Coordinator

Miguel Angel Sicart (miguel@itu.dk)

Organisation profile

Center for Computer Games Research

Center for Computer Games Research at ITU is Denmark’s only scientific center for computer games research. The researchers have backgrounds in the humanities, computer science and sociology. They deal with subjects such as theoretical game analysis, game aesthetics, ethnographic studies of game communities, game design theory, artificial intelligence and game experience as well as ‘serious games’: how computer games can be used for education, rehabilitation, medical purposes and many other important purposes.

Visit the group’s own website: 
Game.itu.dk

  1. 2021
  2. Published

    The Development of Greater China’s Games Industry: From Copying to Imitation to Innovation

    Nakamura, A. & Wirman, H. E., Mar 2021, Game Production Studies. Sotamaa, O. & Svelch, J. (eds.). Amsterdam: Amsterdam University Press, p. 275-292 17 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  3. Published

    Invading Space? On Perceived Risk and Doing Research in Game Arcades

    Wirman, H. E. & Jones, R., 16 Feb 2021, In: GAME – Games as Art, Media, Entertainment. 9

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  4. Published

    Le jeu et son nom : qu’est-ce qu’un auteur de jeu vidéo ?

    Aarseth, E. J., 2021, In: Poïétique du jeu vidéo. 23

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  5. 2020
  6. Published

    Squeezer - A Tool for Designing Juicy Effects

    Johansen, M., Pichlmair, M. & Risi, S., 2 Nov 2020, CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, p. 282–286 4 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  7. Published

    That Old School Feeling: Processes of Mythmaking in Old School RuneScape

    Ford, D., 22 Oct 2020.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  8. Published

    Giantness and Excess in Dark Souls

    Ford, D., 18 Sep 2020, International Conference on the Foundations of Digital Games (FDG '20). Association for Computing Machinery, p. 1-4 4 p. 37. (Foundations of Digital Games Conference Proceedings).

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  9. Published

    The Disrupted Ludic Self: Aesthetics of character switching in NeiR: Automata

    Wright, R. C., 4 Sep 2020. 5 p.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  10. Published

    Techno-giants: The Giant, the Machine and the Human

    Ford, D., 3 Sep 2020, Proceedings of the 2020 DiGRA International Conference: Play Everywhere. Digital Games Research Association (DiGRA), 16 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  11. Published

    Bride, Demon or Alien? Undressing Stigma in Catherine: Full Body

    Houe, N. P. & Blom, J., Sep 2020. 3 p.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  12. Published

    The Death of Gamers: How Do We Address The Gamer Stereotype?

    Houe, N. P., Sep 2020. 13 p.

    Research output: Contribution to conference - NOT published in proceeding or journalPaperResearchpeer-review

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