ITU
ITU

Center for Computer Games Research

Organisational unit: Center

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Research Group Coordinator

Espen Aarseth (aarseth@itu.dk)

Organisation profile

Center for Computer Games Research

Center for Computer Games Research at ITU is Denmark’s only scientific center for computer games research. The researchers have backgrounds in the humanities, computer science and sociology. They deal with subjects such as theoretical game analysis, game aesthetics, ethnographic studies of game communities, game design theory, artificial intelligence and game experience as well as ‘serious games’: how computer games can be used for education, rehabilitation, medical purposes and many other important purposes.

Visit the group’s own website: 
Game.itu.dk

  1. 2018
  2. Published

    Monuments For A Departed Future: Designing For Critical Engagement With An Ideologically Contested Museum Collection

    Ryding, K. & Løvlie, A. S., 20 Apr 2018, MW18: Museums and the Web 2018: Selected Papers and Proceedings from an International Conference. Silver Spring, MD: Museums and the Web

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  3. Published

    Word By Word: A Mobile Game To Encourage Collaborative Storytelling Within The Museum

    Ingimundardottir, E., Stanciauskaite, G., Sachse, K. K., Wray, T. & Løvlie, A. S., 19 Apr 2018, MW18: Museums and the Web 2018. Silver Spring, MD: Museums and the Web

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  4. Published

    A weak scientific basis for gaming disorder: Let us err on the side of caution

    van Rooij, A., Ferguson, C., Nielsen, R. K. L., Aarseth, E. J., Poulsen, A., Kardefelt-Winther, D., Bean, A., Colder Carras, M., Przybylski, A., Shi, J., Brus, A., Fiskaali, A., Karlsen, F., Lieberoth, A., Markey, P. & Prax, P., 12 Mar 2018, In : Journal of Behavioral Addictions. 7, 1, p. 1-9 9 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  5. Published

    Are Loot Boxes Gambling? Random reward mechanisms in video games

    Nielsen, R. K. L. & Grabarczyk, P., 2018, DiGRA '18 - Proceedings of the 2018 DiGRA International Conference: The Game is the Message. DIGRA, 20 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  6. Published

    Gaming the system: Practices against the algorithmic makeover of everyday life

    Cermak-Sassenrath, D., 2018, Proceedings of Politics of the Machines – Art and After EVA Conference 2018, Copenhagen, DK, May 15–7, 2018.. BCS Learning and Development Ltd, 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  7. Published

    GIFT: Hybrid Museum Experiences through Gifting and Play

    Back, J., Bedwell, B., Benford, S., Eklund, L., Løvlie, A. S., Preston, W., Rajkowska, P., Ryding, K., Spence, J., Thorn, E-C., Waern, A. & Wray, T., 2018, In : CEUR Workshop Proceedings. 2235, p. 31-40 9 p., 4.

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

  8. Published

    Implied Play Styles: An Analysis Tool to Understand Player Behavior and Meta-Game Emergence

    Debus, M. S., 2018.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

  9. Published

    Makin' Cake: Provocation, self-confrontation and the opacity of play

    Cermak-Sassenrath, D., 2018, Playful Disruption of Digital Media. Cermak-Sassenrath, D. (ed.). Springer, p. 223–56 (Gaming Media and Social Effects).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  10. Published

    On political activism in digital games

    Cermak-Sassenrath, D., 2018, In : MedieKultur: Journal of media and communication research. 34, 64, p. 87-115

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  11. Published

    Playful Disruption of Digital Media

    Cermak-Sassenrath, D. (ed.), 2018, Springer. (Gaming Media and Social Effects).

    Research output: Book / Anthology / Report / Ph.D. thesisAnthologyResearchpeer-review

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