ITU

Center for Computer Games Research

Organisational unit: Center

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Research Group Coordinator

Miguel Angel Sicart (miguel@itu.dk)

Organisation profile

Center for Computer Games Research

Center for Computer Games Research at ITU is Denmark’s only scientific center for computer games research. The researchers have backgrounds in the humanities, computer science and sociology. They deal with subjects such as theoretical game analysis, game aesthetics, ethnographic studies of game communities, game design theory, artificial intelligence and game experience as well as ‘serious games’: how computer games can be used for education, rehabilitation, medical purposes and many other important purposes.

Visit the group’s own website: 
Game.itu.dk

  1. 2021
  2. Published

    I sprogets forgrenede gange

    Bakkerud, F., Aug 2021, In: Litteraturmagasinet Standart. (2)

    Research output: Journal Article or Conference Article in JournalJournal articleCommunication

  3. Published

    The Development of Greater China’s Games Industry: From Copying to Imitation to Innovation

    Nakamura, A. & Wirman, H. E., Mar 2021, Game Production Studies. Sotamaa, O. & Svelch, J. (eds.). Amsterdam: Amsterdam University Press, p. 275-292 17 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  4. Published

    Invading Space? On Perceived Risk and Doing Research in Game Arcades

    Wirman, H. E. & Jones, R., 16 Feb 2021, In: GAME – Games as Art, Media, Entertainment. 9

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  5. Published

    Game Studies

    Aarseth, E. J., 2021, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming. 2nd ed.

    Research output: Conference Article in Proceeding or Book/Report chapterEncyclopedia chapterResearch

  6. Published

    Introduction to the Special Issue on DiGRA 2019: Game, Play and the Emerging Ludo Mix

    Wirman, H. E., 2021, In: ToDiGRA. 5, 2, p. ix

    Research output: Journal Article or Conference Article in JournalEditorial

  7. Published

    Le jeu et son nom : qu’est-ce qu’un auteur de jeu vidéo ?

    Aarseth, E. J., 2021, In: Poïétique du jeu vidéo. 23

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  8. Published

    Spiele für Fremde/mit Fremden: Orang-Utans (Pongo Pygmaeus) und Touchscreen-Computer-Games

    Wirman, H. E., 2021, In: Navigationen. Zeitschrift für Medien- und Kulturwissenschaften. 21, 1, p. 55-72 18 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  9. Published

    Two Decades of Game Studies

    Aarseth, E. J., 2021, In: Game Studies. 21, 1

    Research output: Journal Article or Conference Article in JournalEditorial

  10. 2020
  11. Published

    Squeezer - A Tool for Designing Juicy Effects

    Johansen, M., Pichlmair, M. & Risi, S., 2 Nov 2020, CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, p. 282–286 4 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  12. Published

    That Old School Feeling: Processes of Mythmaking in Old School RuneScape

    Ford, D., 22 Oct 2020.

    Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

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